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We’re excited to welcome a Senior Gameplay Programmer to our team for an unannounced co-op shooter project! This is a wonderful opportunity for you to showcase your talents at a company known for crafting thrilling shooter experiences. We’re looking for a programmer with a strong interest in animation to join one of our game teams in a role that sits right at the intersection of animation, gameplay, and feel. You will be helping define how the game responds to player input, how characters move through the world, and how satisfying the experience feels moment to moment. You’ll be a key point of contact for the animation team on the project, supporting the implementation and iteration of animations in gameplay systems. Your work will directly influence responsiveness, weight, readability, and overall game feel.
Job Responsibility:
Act as the primary gameplay contact for the animation team, supporting the implementation of animations for players, enemies/NPCs, and interactive objects
Design, implement, and iterate on animation-driven gameplay systems such as movement, traversal, combat, and interactions
Collaborate closely with Animation, Design, and Tech to refine responsiveness, timing, and game feel through iteration and playtesting
Take ownership of animation-focused gameplay features, identifying areas for improvement and proactively driving quality forward
Implement, extend, and optimise gameplay code, working within a large, existing codebase
Debug complex gameplay and animation issues, balancing visual quality, performance, and production constraints
Contribute to code reviews, documentation, and team discussions, helping maintain a high standard of code quality
Requirements:
Professional experience as a Gameplay Programmer, with hands-on experience working on at least one shipped console or PC title
Excellent C++ programming skills
Proven experience implementing or supporting animation systems in gameplay
A genuine passion for games, animation, and making experiences feel as good as they possibly can
Experience working on shooters, action, or melee-focused games is a bonus
Familiarity with animation state machines, blend trees, or animation-driven gameplay logic
Nice to have:
Experience working on shooters, action, or melee-focused games
What we offer:
22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service)
Private Medical Insurance, healthcare cash plan, including dental and Vision
Life Assurance, Income Protection & Critical Illness Cover
Enhanced Family Leave
Interest Free, Tax-Free loans
Enhanced Pension Scheme
EAP a range of Mental Health and Wellbeing Support
a wide range of discounts, freebies, and social events
relocation package, including moving assistance, temporary accommodation, and full support