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We recently released an expansion for an existing UE5 product; the next phase is to transition the expansion into a fully-fledged standalone product. We are seeking a Senior Gameplay Engineer with strong Unreal Engine expertise to lead the transition effort. This role owns the architectural and systemic transition from expansion-based integration to an independent, stand-alone, commercial game experience. You will serve as the technical lead for gameplay systems during this transition, defining the refactoring strategy, establishing technical standards, and mentoring other engineers to excel in the craft. In parallel, you will support targeted efforts to improve the player onboarding experience and balance gameplay to broaden audience accessibility while preserving the IP’s core identity. Studio Sirens operates as a lean, high-ownership team where engineers frequently operate across system boundaries and contribute beyond narrowly defined roles. This is a hands-on leadership role requiring strong Unreal Engine expertise, fluency in C++ and Blueprints, sound architectural judgment, and the ability to collaborate with high ownership in a fast-moving, production environment.
Job Responsibility:
Lead the architectural transition of an existing UE5 expansion into a standalone product, defining the technical roadmap for system decoupling and stabilization
Guide sequencing of technical work, surface risks early, and propose pragmatic solutions to production challenges
Partner with art, design, engineering, and QA to ensure gameplay systems align with creative and technical goals
Identify and resolve cross-system dependencies to ensure the integrity of core gameplay systems and product packaging
Define, document, and uphold engineering best practices across C++ and Blueprint workflows to ensure maintainability, clarity, and performance
Diagnose and remediate technical debt exposed during system separation and refactoring
Debug, profile, and resolve complex gameplay and performance issues across the stack to ensure shipping-readiness for a standalone release
Maintain clear documentation of architectural changes and system boundaries
Mentor and support other gameplay engineers, providing technical guidance, code reviews, and architectural insight
Requirements:
Bachelor’s degree in Computer Science or a related field, or equivalent professional experience
6+ years of professional game development experience, through the full software development lifecycle, and shipped titles with Unreal Engine 4 or 5
Strong proficiency in C++ and Blueprint‑based workflows
Experience working with multiplayer games, replication, and client‑server architectures
Solid understanding of software design patterns, clean architecture, and scalable system design
Demonstrated experience refactoring established and mature production codebases
Experience leading technical direction within a feature area or gameplay pillar
Ability to operate with high ownership and experience collaborating closely with designers, artists, and cross‑disciplinary teams
Proven ability to manage memory, performance budgets, and computing resources responsibly
Strong debugging and profiling skills across gameplay and engine-level systems within complex production codebases
Experience supporting and mentoring other engineers
Nice to have:
Experience developing for multiple platforms
Experience shipping games to consoles
Familiarity with Ark Modkit workflows or similar large-scale mod ecosystems
Experience converting integrated content into independently deployable products
Experience improving new player experience (NPE) or accessibility-driven balance adjustments
Familiarity with survival, or sandbox-oriented gameplay
Experience supporting standalone build and packaging workflows in UE5
What we offer:
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave