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Elsewhere Entertainment is looking for a Senior Game UX Technical Designer to join the development of a new IP. In this role, you'll be at the intersection of design and technology, architecting both user interfaces and player interaction systems that will define our game's player experience. This is a unique opportunity to have significant impact as part of a founding team, working closely with a passionate team who value both technical excellence and player-centered design.
Job Responsibility
Creating and implementing interaction systems (player input, controls, camera, etc.) in our game engine at various levels of fidelity
bridging the UI to the Moment to Moment gameplay mechanics.
Working closely with Game Design, UI, and Art team to craft both player interactions and visual interfaces
Architecting the technical consistency and integrity of UI and interaction systems
Fixing bugs and optimizing both UI systems and player interaction mechanics
Requirements
Working experience with UI development, interaction design, or Technical Art, ideally within game industry or application/software development
Familiarity with major game engines and experience implementing both UI systems and player interaction mechanics
Familiarity with C++ and Scripting languages
Understanding of MVVM architecture patterns, ideally with hands-on experience implementing MVVM in UI systems
Understanding of graphics optimization
Understanding of 'Game Feel'
camera, controls and animation systems
Understanding of shader programming and HLSL for creating custom visual effects and materials
A strong portfolio showcasing successful UX/UI and interaction design projects, especially in complex technical environments
Passion for understanding how players interact with games
The mindset of a proactive self-starter, comfortable taking initiative in a role that shapes how players experience the game