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Brawl Stars team is stacked with great programmers who want to hire more great programmers to call them 'my new favorite team member'. We call upon you to join the quest of adding a little bit of fun to the daily lives of millions of players. At Supercell, client programmers are at the heart of the team, working together with designers, artists, and other engineers to craft fresh, new experiences for our players. Implementing features is of course your bread and butter, but you have a keen eye for the little details that make the experience outstanding for all the Brawl Stars fans. You're someone who likes to decide what to do with the people you work with rather than being told what to do from above and drive tremendous impact with a small team. Together, you can take a feature from a vague idea on a post-it to a fully working and polished implementation. Our game programmers are mostly generalists, so you can work on lots of different areas of the game. It’s important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players. We offer you a chance to join a team of professionals where talent feeds talent. We do not believe in bureaucracy or convoluted processes. Game development is a team sport, so we work together to achieve the best results. We trust each other’s skills and value each other’s work. All of us are driven by the amazing opportunity to make a game played by millions of players better and better.
Job Responsibility:
Craft high-quality features end-to-end, from a rough idea to polished code running smoothly for millions of players
Collaborate closely with designers, artists and other engineers to make features feel right, not just function right
Work across different areas of the game, wherever impact is needed
Write robust code that stands up to the demands of a massive, ever-evolving live game
Take initiative to improve shared tools, workflows, and the codebase itself
Requirements:
Strong, professional experience using C++
Implemented and shipped major game features/game(s)
Equally capable building on top of existing code as creating new systems
A problem solver who thinks about how systems fit together, not just the feature at hand
Sharp communicator who works naturally with designers, artists, and other disciplines
Comfortable with ambiguity and high autonomy in a fast-paced environment
Passion for games, technology, with a forward-thinking approach
Be passionate about the game and contribute design ideas to help it be better
A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
Nice to have:
Experience creating or working on a live-service title
Experience with real-time, multiplayer games
Familiarity with server-side development and Java
Ability to deeply optimize code for performance
Deep experience in any of the following areas: mobile UI, liveops events, progression systems, social features
Experience mentoring other programmers or driving technical initiatives