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We are looking for a to help evaluate, guide, and improve mobile games developed by external studios. This role sits at the intersection of game design, product, analytics, publishing, and studio collaboration. You will work closely with external developers and internal teams to help shape high-potential games from early concept through prototype, soft launch, global launch, and live operations.
Job Responsibility
Support external development studios in shaping mobile game concepts from early ideation through prototype, soft launch, global launch, and live operations
Review and validate game concepts, prototypes, builds, and feature designs against Miniclip's quality, retention, monetization, and marketability expectations
Provide clear, actionable design feedback to studios on core gameplay, FTUE, progression, difficulty, economy, rewards, monetization, and long-term engagement
Help studios design accessible gameplay experiences for a broad global audience, while adding depth, mastery, meta-progression, and retention-focused systems
Work closely with Product, Analytics, UA, Monetization, and Publishing teams to evaluate external games using player data, market signals, and KPI performance
Guide studios through Miniclip's development and validation funnel, ensuring each stage has clear design goals, success criteria, and next-step recommendations
Use player behaviour, A/B test results, and soft-launch data to identify design risks, improvement areas, and opportunities for stronger product-market fit
Support post-launch design strategy by advising studios on live events, new content, feature improvements, difficulty tuning, and economy rebalancing
Deconstruct Miniclip titles, competitor games, and wider mobile market trends to recommend new concepts, mechanics, features, and genre opportunities to external partners
Create concise design briefs, review notes, feature recommendations, balancing feedback, and prototype guidance that help studios move quickly and stay aligned
Requirements
At least 5+ years or equivalent experience as a Game Designer, preferably within free-to-play mobile games
Strong understanding of mobile game design principles, including core loops, FTUE, core progression, rewards, economies, difficulty, retention, and monetization
Experience designing or evaluating casual and/or hybrid-casual, especially puzzle, Idle, RPG, TDs
Strong analytical skills, with the ability to interpret player data, identify design patterns, evaluate A/B tests, and turn insights into actionable feedback
Good understanding of mobile KPIs such as retention, session length, playtime, conversion, ARPDAU, LTV, CPI, ROAS, IPM, and churn
Strong communication skills, with the ability to give constructive feedback to external studios and align internal stakeholders around clear design recommendations
Ability to balance player experience, commercial potential, production constraints, and studio capabilities when evaluating game opportunities
Strong creative and problem-solving skills, with the ability to identify practical design improvements that can increase a game's chance of success
Nice to have
Experience working with external studios, publishing teams, co-development partners, or distributed development teams
Prior design experience in core aspects of a successful Hybrid Casual title is strong plus
Familiarity with Figma, Miro, FigJam, or similar tools for wireframes, flows, mock-ups, and design communication
Track record of working on successful casual, hybrid-casual, hyper-casual, mobile F2P, or AAA titles
Experience prototyping or validating game concepts using code, Unity, no-code tools, AI tools, or rapid design mock-ups
Experience supporting live games through events, content updates, economy tuning, battle passes, missions, or social systems