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Senior Game Designer, Casual Game

United States, Multiple Locations Employment contract 119800.00 - 234700.00 USD / Year · Job Posted May 31, 2026
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Job Description

Microsoft Casual Games develops some of the most popular and enduring games in the world. From Solitaire to Sudoku, Minesweeper to Mahjong, for over 30 years Casual Games has delighted players of all ages with exciting, engaging gameplay on Windows, iOS, Android, and the Web. We strive to provide our players with not just joy and entertainment, but also meaningful social connections and shared experiences that bring people together through play. Microsoft Casual Games is hiring a Senior Game Designer to support multiple products – both our live games, as well as exciting new titles currently in development. As part of our cross‑functional creative team, you’ll help define and evolve gameplay experiences that are accessible, inviting, and deeply engaging for a broad, global casual audience. You’ll contribute to a diverse portfolio of live game projects while helping shape the next generation of social, multiplayer-first casual experiences. You’ll work closely with design, product, engineering, art, and analytics partners to design gameplay systems, features, progression loops, and social mechanics that foster connection, competition, and collaboration between players. This includes creating systems that are easy to learn, rewarding to master, and designed to support both solo play and social playstyles—whether through leaderboards, tournaments, cooperative modes, or lightweight social interactions that fit seamlessly into casual play patterns. This role blends hands‑on game design execution with product‑level thinking, taking a holistic view of gameplay, player motivation, and social engagement across a portfolio of casual games. Beyond individual feature ownership, this role requires strong judgment, prioritization, and systems thinking — balancing player needs, accessibility, and clarity with studio goals, technical constraints, and long‑term product strategy. This designer will partner closely with Design leadership and cross‑functional stakeholders to help coordinate and oversee multiple initiatives, represent game design perspectives in discussions, and serve as a trusted point of continuity across projects. They will act as a design lead within meetings, reviews, and planning conversations, helping to ensure alignment, momentum, and follow‑through when leadership is not present. Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Job Responsibility

  • Game Design & Systems Design
  • Product Design & Strategic Ownership
  • Collaboration & Communication
  • Design Leadership & Team Enablement
  • Design Processes & Best Practices

Requirements

  • Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 6+ years experience in game development and design, systems design, content production, or related field OR equivalent experience
  • Have shipped at least 1 title released to consumers/shipped game

Nice to have

  • 4+ years of experience designing social, multiplayer, or player-to-player systems for games, with demonstrated ownership of features such as matchmaking, progression, competition, cooperation, spectating, or lightweight social interactions
  • Experience designing both asynchronous and synchronous play systems, with the ability to balance accessibility, fairness, clarity, and player motivation across different levels of social intensity and commitment
  • Experience using playtesting, player research, telemetry, and experimentation to define hypotheses, evaluate social behaviors, and iterate on game systems in live or pre-launch environments
  • Proven ability to design for broad casual audiences, creating experiences that are easy to learn, emotionally accessible, and resilient across a range of player skill levels, motivations, and social comfort levels
  • Systems thinking, written communication, and cross-functional collaboration skills, with experience driving design work from concept through implementation in partnership with product, engineering, art, analytics, and user research
  • Experience designing low-friction social systems for casual or mass-market audiences, including features that support presence, spectating, rematch behavior, lightweight identity, or social re-engagement without increasing complexity or pressure
  • Experience designing systems that span multiple games, modes, or products, such as shared progression, identity, event systems, or portfolio-level social mechanics
  • Experience in live service game design, including feature rollouts, KPI definition, A/B testing, and post-launch tuning for retention, engagement, and social participation
  • Experience shipping casual games across mobile, web, and PC platforms, with a strong understanding of usability, onboarding, and feature design for players with diverse play habits and session lengths

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