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This is your opportunity to work with an eclectic group of veteran game makers, on one of the greatest action games on mobile. In this role, you will incept, deliberate and tinker on innovative features that must surprise and entertain our players for years. Simultaneously, you will always re-evaluate and find ways to optimise the core systems, so it can sustain and stand forever. Monetization is not outside of scope, as you design for players to spend out of love, and when doing so, improves their experience long term.
Job Responsibility:
Deliver impactful features from concept to live, in a small cross-functional team
Think holistically about the game and proactively coordinate with the broader Brawl team
Generate creative design ideas for new systems and events
Gather raw ideas broadly and craft them into actionable design documents
Iterate on designs collaboratively, evolve them, over and over again
Explore design spaces deeply, and find edge cases
Quickly deconstruct key games and market shifts, and share insights with the team
Unblock and drive execution forward, with light or no Producer support
Review economy health, distill insights from metrics, and fine-tune values, with light or no Analyst support
Give input on new Brawlers and game modes
Cultivate a culture of inclusiveness, where good ideas can come from anyone
Requirements:
Deconstructed many game systems deeply (professionally or not)
Designed and shipped major game features/game(s)
Leveraged game analytics meaningfully
Passion for competitive games
Relentless problem solver, who is also not afraid to ask for help
Sharp communicator who frames conflicting perspectives and trade-offs succinctly
Patient collaborator, who listens first, builds others up and always offers help
Comfortable with ambiguity and high autonomy in a fast-paced environment
Nice to have:
Deep knowledge of Brawl Stars
Experience with free-to-play economy design or LiveOps