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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. You will support American Football within EA SPORTS. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games. As a Mid-Level Experience Designer, you’ll play a key role in crafting immersive, accessible, and visually polished user experiences for a AAA sports game. Working closely with a cross-disciplinary team, you’ll contribute to UI/UX design that supports player engagement, competitive clarity, and a polished presentation. Passion for sports—particularly football—is a strong plus.
Job Responsibility:
Design and prototype user interfaces and interaction flows for gameplay, live services, and navigation
Collaborate with senior designers, product managers, engineers, and artists to ensure high-quality, player-centric design solutions
Translate design goals into wireframes, user flows, high-fidelity mockups, and animated prototypes
Maintain and evolve design systems consistent with the game’s visual identity
Advocate for usability, accessibility, and readability in a fast-paced, iterative development environment
Integrate feedback from internal playtests, user research, and stakeholders to refine and polish designs
Research UI/UX trends in gaming and sports media and present new ideas
Work closely with engineers to ensure implementation fidelity and performance
Requirements:
3–5 years of UX/UI or product design experience on shipped games or interactive products
Strong visual design and interaction design skills, with attention to detail and a deep understanding of player needs
Proficiency with industry-standard design tools (e.g., Figma, Adobe Creative Suite, After Effects, Principle)
Ability to contribute to collaborative brainstorming, rapid prototyping, and iteration based on team and user feedback
Strong communication and collaboration skills—open to feedback, able to clearly articulate design intent and rationale
A portfolio showcasing UX/UI work, ideally including game-related or sports-related examples
Nice to have:
Experience in sports gaming or understanding of sports UI flows
Bachelor’s degree in Design, HCI, Game Design, or equivalent experience
Passion for football—whether you play, watch, or just love designing for fans of the game
Experience working on live-service titles or large-scale game systems with multiple player modes
Familiarity with console game UI constraints and optimization
What we offer:
vacation (3 weeks per year to start)
10 days per year of sick time
paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)