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The Community Tech team builds the bridge between millions of players and the teams who create our games. Our dream is simple: turn players into Superfans. In this role, you'll sit at the heart of that mission, building interactive experiences that deepen player engagement and give our community something to rally around. Our next big step is building the Community Hub from the ground up: a central destination where players discover news, creators, events, liveops content, and ways to engage with games and each other. We're looking for a Web Engineer to sit embedded with our game teams and own the end-to-end delivery of web-based community experiences, from in-game webviews and community hub integrations to community events and reusable tooling. Until now, this work has been handled externally. Bringing it in-house is a deliberate bet: we know community events move the needle (we've seen it in Brawl Stars, Hay Day, and mo.co), and we want to build the velocity and institutional knowledge to crack the code on what works. This starts with Brawl Stars, in this role you’ll sit alongside the game team focused on making our community events (e.g. 100 Starr Drops, Keep Brawl Alive) in Brawl reach our ever-growing ambitious goals.
Job Responsibility:
Build and ship player-facing web experiences delivered through in-game webviews, community events, community integrations, polls, activations, and more
Work embedded within game teams, getting involved early in event design conversations, not just at the build stage, to bring cross-game learnings and a technical perspective that makes everything better
Develop reusable tooling and event templates that make every future activation faster to ship and less risky to run
Build on and help evolve Community Tech services like Spellfactory and the Poll API, acting as the bridge between game teams and central Community Tech
Flag scope and timeline risks early, and be a constructive voice in scoping conversations when timelines are tight
Monitor live events and respond quickly when issues arise
communicate clearly about what is happening and how it's being resolved
Proactively surface ideas: new event formats, tooling improvements, and ways to integrate marketing initiatives more deeply inside the game
Contribute to the Community Hub product, helping move features over the finish line as the product grows
Open communication with game team members to learn pain points and opportunities for our web technology, sharing what you learn with our central team
Blur the line between native game features and web technology - extend our “web bridge” functionality to bring game features to the web.
Requirements:
Deep understanding of web technologies, from browser fundamentals to service architecture, and a proven ability to look beyond frameworks to how things actually work
Experience with technical leadership and/or product ownership, familiarity with digital product development is essential
Experience delivering precise, polished web frontend experiences, in tight collaboration with design, that run on a wide variety of devices and platforms
Previous experience in writing scalable backends for web applications
Experience with container orchestration such as Amazon ECS
Experience writing infrastructure as code (eg. Terraform)
Experience or willingness to learn C++ and game development
Entrepreneurial mindset (self-motivated, tenacious, resourceful, no handbook necessary)
Passion for games and online communities around games
A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
Nice to have:
Experience building frontends which are designed to run outside of the browser e.g. embedded devices or native webviews on iOS / Android
Experience with Linux shell and scripting languages
Knowledge of network design, security and protocols
Prior experience in the field of games is a plus but not required as long as you are passionate about games