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Drives high-impact visual development for key areas of the project (e.g., characters, creatures, environments, worldbuilding); Translates high-level direction into clear, production-ready design solutions; Creates clarity and alignment within tasks by clearly and confidently articulating goals, intent, and process to leads, stakeholders, and peers; Shapes and elevates visual language, style consistency, and overall quality through example-setting work; Balances exploratory ideation with production needs (callouts, turnarounds, material definition); Proactively identifies and resolves ambiguity, risks, and gaps through visual problem-solving; Operates independently, taking ownership and driving work forward with minimal oversight; Demonstrates strong understanding of production workflows and pipelines to create actionable designs that support 3D artists and downstream development; Collaborates closely with Art Direction, Design, and Narrative to deliver player-focused solutions; Provides direction and feedback to external partners, ensuring alignment and quality of outsourced work; Actively seeks and incorporates feedback, integrating stakeholder insight into stronger outcomes; Contributes to team health through mentorship, feedback, and continuous improvement of workflows
Job Responsibility:
Create high-quality, production-ready concept art across characters, creatures, environments, and assets
Create clarity and alignment by clearly communicating goals, intent, and process
Solve complex visual problems through exploration, iteration, and stakeholder alignment
Be hungry for feedback and clearly articulate methods for incorporating stakeholder insights into the work
Operate autonomously, taking ownership and driving work forward with minimal oversight
Apply production pipeline knowledge to deliver actionable designs supporting 3D and downstream teams
Partner with cross-discipline teams to deliver cohesive, player-facing content
Deliver production support (callouts, turnarounds, material studies)
Provide clear briefs, direction, and actionable feedback to external vendors
Review outsourced work and guide it to final quality through paint-overs and critique
Contribute to team quality by setting a high bar and supporting peers
Identify opportunities to improve pipelines, communication, and development processes
Requirements:
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 4+ years experience in art design or a related art field working on computer games or entertainment
OR equivalent experience
5+ years of concept art experience in games, film, or related industries supporting a major franchise or large-scale production
Proven experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage)
Detailed portfolio demonstrating design excellence, visual storytelling, and production-ready thinking
Deep understanding of composition, color, lighting, form, and materials
Demonstrated ownership and accountability in delivering high-impact work
Strong understanding of production pipelines and how concept work translates to implementation
Experience working within outsourced or distributed development pipelines
Experience defining visual standards, documentation, or pipeline improvements
Nice to have:
Bachelor's Degree or Certificate in Design, Human Computer Interaction, Visual Communications or related art field and 5+ years experience in art design or a related art field working on computer games or entertainment