CrawlJobs Logo

Senior Concept Artist

activision.com Logo

Activision

Location Icon

Location:
Poland , Warsaw

Category Icon

Job Type Icon

Contract Type:
Not provided

Salary Icon

Salary:

Not provided

Job Description:

Elsewhere Entertainment is looking for a Concept Artist (Sr or above) to join the development of a new IP. As a member of the Art department, you’ll create memorable designs and art for an array of weapons. You’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Job Responsibility:

  • Creating concept art for all stages of production — including early character and creature ideation, anatomical explorations, and final marketing illustrations. Deliver a range of work from loose sketches and in-game texture callouts to polished key art, storyboards, gameplay paint-overs, and marketing assets.
  • Producing creature, character, prop, and environment designs that maintain consistent art quality aligned with the project’s Art Direction pillars. Ensure that creature designs embody both the narrative and gameplay tone, balancing realism, imagination, and function.
  • Collaborating with Narrative and Gameplay teams to pitch ideas and strengthen world building from an Art perspective. Communicating intent and thought process with concept designs and motivate how they fit in with the world.
  • Learning about and playing the game, making sure concept designs are informed and well-researched.
  • Researching subject matter relating to objectives to ensure an authentic experience with real-world connections.

Requirements:

  • 8+ years of experience in the field of Concept Art for games and/or movies
  • A strong portfolio showcasing your attention to detail, abilities to illustrate and design concept artworks and present your results with believable lighting and polished rendering quality
  • Knowledge of 3d modeling or sculpting applications like Blender, Maya, Zbrush or equivalent
  • A strong foundation in traditional art, color theory, composition, perspective, anatomy, and lighting
  • A great understanding of visual design principles and concept art pipeline from ideation stage to the final rendered image.
  • Expertise in digital illustration software such as Photoshop
  • Understand the limitations of the game development pipeline.
  • Excellent communication skills across multiple departments and different personalities, proactive mindset towards resolving challenges.
  • An ability to take direction and apply feedback from team members as well as sharing your own ideas to help improve overall output from the art team.

Nice to have:

  • Experience in adjacent disciplines such as quest design, environment art, gameplay programming, or VFX — especially where it enhances how characters and creatures interact with the world and the player.
  • Have shipped 1 or more AAA games
  • Major recognition in your field of work
  • Experience in adjacent disciplines such as quest design, environment art, programming, etc.

Additional Information:

Job Posted:
January 22, 2026

Job Link Share:

Looking for more opportunities? Search for other job offers that match your skills and interests.

Briefcase Icon

Similar Jobs for Senior Concept Artist

Senior 3D artist

We are looking for a Senior 3D Artist to join us in creating and guiding our rea...
Location
Location
Italy , Milan
Salary
Salary:
30000.00 - 40000.00 EUR / Year
anothereality.io Logo
AnotheReality
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • 6+ years of experience in game production, with proven track record demonstrating artistic sense and technical skills
  • Experience working with Unity Engine, managing and profiling graphical features
  • Proficiency in full 3D production pipeline, from an idea until final integration and tuning in the engine
  • Being a pro with you favorite 3D modeling software (Blender/Maya and/or other), Adobe Substance 3D Painter and Designer, familiar with the majority of modern 3D software packages
  • Knowledge of real time rendering concepts, resource limits and optimization even for mobile devices
  • Knowledge of animation, rigging and skinning
  • Able to understand and follow creative direction requirements, analyzing timing and delivery plans with a problem-solving attitude
  • Superior eye for light, shading (not necessarily coded), color and detail in creating texture maps with a strong attention to detail
  • Passion for games, XR and cutting-edge technology
  • Diligent, positive, able to receive constructive criticism
Job Responsibility
Job Responsibility
  • Build 3D assets and environments and manage them through the full production pipeline, from modeling to engine optimization, also starting from concepts
  • Proactively work with the team to ensure run-time performance, reducing content complexity, lighting cost, draw calls, etc., while maintaining visual quality
  • Estimate and organize work activities, stick to the schedules and manage work time efficiently, also being responsible and supervise junior/mid artists job and deliveries
  • Collaborate with designers, other artists and engineers to develop and refine key systems for our tech and real-time solutions
  • Communicate in an effective way both to the technical team and to non-technical people, to ask questions and explain technical choices when necessary
  • Make decisions and understand when it’s time to cut, what to cut and what to keep
  • Ensure that creative, quality and budgetary goals are met
  • Mentor other members of the team as needed and check the quality of their work
  • Participate in creative and design sessions for ongoing and new projects, search for references when needed and validate artistic choices with creative director
  • Participate in the interviewing and hiring process of other artists
What we offer
What we offer
  • A friendly, transparent and ambitious working environment
  • Diverse and challenging projects, with a high degree of freedom and responsibility
  • Flat structure and little to none bureaucracy
  • Personal and career development
  • A lot of VR / AR to play with!
  • Fulltime
Read More
Arrow Right

Senior Character Artist

With multiple awards to our name, Larian Studios has proven that we’re dedicated...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
larian.com Logo
Larian Studios
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience as a Character Artist in creative industries
  • Expert knowledge of character modeling, sculpting, and texturing pipelines
  • Solid understanding of human and creature anatomy, form, and proportions
  • Strong proficiency in ZBrush, Maya or Blender, and Substance Painter
  • A strong portfolio demonstrating high-quality realistic character art
  • Excellent communication skills and the ability to work effectively in a collaborative, multi-disciplinary environment
  • Fluent in English, both spoken and written
  • Willing to work onsite in Studio
Job Responsibility
Job Responsibility
  • Create high-quality 3D character models based on concept art and design briefs
  • Sculpt, model, and texture realistic characters, creatures, and armor sets
  • Collaborate closely with concept artists, art directors, and technical artists to ensure characters meet artistic and technical standards
  • Optimize character assets for performance while maintaining artistic integrity
  • Provide feedback and mentorship to junior artists and help uphold the team’s quality bar
  • Contribute to character pipelines, documentation, and best practices
  • Work with animation and rigging teams to ensure proper deformation and functionality
What we offer
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
  • Fulltime
Read More
Arrow Right

Concept Artist

Are you a visionary artist ready to shape the future of a beloved game franchise...
Location
Location
United States , Redmond
Salary
Salary:
51.00 - 56.00 USD / Hour
aquent.com Logo
Aquent
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • A compelling portfolio showcasing strong concept work, particularly with hard surface examples such as sci-fi elements, vehicles, props, and crates (3D art is not applicable for this role)
  • A Bachelor’s degree or diploma with a strong emphasis on Art
  • Experience shipping at least one AAA game title
  • An outstanding grasp of human anatomy, animal anatomy, industrial design, and architectural design, complemented by strong traditional art fundamentals
  • Exceptional mastery of either Photoshop or Painter
  • Proven ability to work collaboratively, openly embracing direction and adapting to change
  • Demonstrated experience in FPS (First-Person Shooter) and sci-fi genres
  • Strong draftsman skills and solid fundamentals in composition, lighting, and design
Job Responsibility
Job Responsibility
  • Collaborate closely with the Art Director, Lead Concept Artist, and other artists to define the project’s visual identity, from broad stylistic vision to intricate individual elements
  • Develop and maintain a deep understanding of the game’s universe and technological constraints
  • Proactively seek and integrate feedback from the Art Director and relevant departments to refine visual concepts
  • Produce precise orthographic (construction) drawings for environments, props, characters, vehicles, and weapons
  • Support the Art Director, Lead Concept Artist, and Senior Concept Artists by providing studio feedback throughout production
  • Actively participate in regular team meetings, contributing to a collaborative creative environment
What we offer
What we offer
  • Subsidized health, vision, and dental plans
  • Paid sick leave
  • Retirement plans with a match
Read More
Arrow Right

2D Artist (Concept, Stylized)

We are looking for creative and impassioned 2D Artist Middle level or higher. As...
Location
Location
Ukraine , Lviv
Salary
Salary:
Not provided
gameloft.com Logo
Gameloft
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Mid-Senior Level
  • 2D Artist Middle level or higher
  • creative and impassioned
Job Responsibility
Job Responsibility
  • Creating concept art of props, environment, isometric buildings and decor
  • Creation of icons, currencies and other UI assets
  • Creating of promo art (complex scenes, characters, bg etc)
  • Collaborating with 3D artists: preparing concepts for 3d modeling, giving feedback etc.
  • Fulltime
Read More
Arrow Right

Senior Character Concept Artist

Naughty Dog is looking for a Senior Character Concept Artist to join our team in...
Location
Location
United States , Los Angeles
Salary
Salary:
143700.00 - 179600.00 USD / Year
naughtydog.com Logo
Naughty Dog
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
  • At least 6 – 8 years of experience as a concept artist, working on at least one AAA title
  • Great capacity to receive art direction and perform well within a team setting – collaboration is a fundamental building block of our team
  • Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
  • Excellent communication and interpersonal skills
  • Strong organizational and project management skills
  • Keen eye and strong foundational art skills to include form, lighting, colors, and composition
  • Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
Job Responsibility
Job Responsibility
  • Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
  • Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
  • Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
  • Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
  • Work with outsourcing to provide feedback on the concepts and 3D models
  • Help mentor other concept artists and animators and collaborate to bring their vision to life
  • Sets “quality targets” for new or existing properties
  • Drives innovation of new artist pipelines, or new standards to improve artist productivity
  • Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
  • Strengthen intra and inter-team communication to ensure the highest fidelity results
Read More
Arrow Right

Senior/ 2D Environment Concept Artist

Location
Location
Singapore
Salary
Salary:
Not provided
igg.com Logo
IGG
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Art-related major with a strong artistic foundation
  • Minimum 5 years of experience in Western cartoon-style environment concept design
  • experience leading a design team is highly preferred
  • Passion for games and a focus on player experience, with the ability to collaborate on product improvements through your work
  • Strong sense of responsibility, ability to work under pressure, high level of engagement, and commitment to team goals
  • Proficiency in required design software, and familiarity with using AI tools to assist in environment concept creation, effect optimization, and efficiency improvement
Job Responsibility
Job Responsibility
  • Possess excellent artistic expression skills, contribute to defining the game's visual style, and develop environment concept design templates and guidelines
  • Demonstrate strong environment planning abilities, leading and organizing the work of concept artists and production staff
  • Participate in core environment design tasks, review outsourced design drafts, and guide external production teams
  • Conduct design reviews in accordance with the environment concept pipeline
  • Accumulate and share environment design expertise within the team
Read More
Arrow Right
New

Senior Artist (External Development)

Senior Artist (External Development) Dambuster Studios - creators of the number ...
Location
Location
United Kingdom , Nottingham
Salary
Salary:
Not provided
jobs.360resourcing.co.uk Logo
360 Resourcing Solutions
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Excellent spoken, written, and visual communication skills, with the ability to clearly explain complex tasks, instructions, and technical issues to external partners
  • Strong ability to work from detailed concept art and reference materials when supporting external teams
  • Highly organised, with the ability to manage multiple tasks, adhere to asset organisation standards, and follow established pipelines
  • In-depth understanding of art development workflows, including high-to-low poly modelling, lighting, and PBR material authoring, with the ability to define best practices that minimise visual issues and bugs
  • Solid understanding of game engine tools, pipelines, and technical limitations (memory, GPU, CPU performance)
  • Strong problem-solving skills, with the ability to anticipate challenges, overcome setbacks, and identify effective solutions
  • Ability to mentor and support junior artists, sharing best practices and raising overall team quality
  • Willingness to travel when required to support external development
Job Responsibility
Job Responsibility
  • Provide clear technical and aesthetic feedback to external artists, maintaining a consistent high-quality bar for the game
  • Collaborate with the Art Director, Lead Artist, Lead Environment Artist, and other senior staff to align external content with the project vision
  • Coordinate with internal artists and production teams to ensure smooth collaboration with external partners
  • Prepare and maintain art briefs, asset packs, and documentation to guide external development teams
  • Contribute to and refine art style guides, development pipelines, and best practices, working with wider art and engineering teams to resolve risks and improve workflows
  • Facilitate art reviews with art leadership, ensuring clear and actionable feedback is communicated to external teams
  • Partner with concept artists and art direction to ensure reference material provided to external teams is clear, detailed, and production ready
  • Help establish and uphold visual benchmarks to guide external partners in meeting the studio's quality expectations
  • Create high-quality models, materials, and environments as required to support production and provide examples for external teams
  • Support, mentor, and inspire junior artists, providing guidance on best practices and studio workflows
What we offer
What we offer
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Domestic relocation support, if required
  • Work styles: fully studio-based, hybrid (you must live within 50 miles of our studio and a reasonably commutable time, and be happy to come in 2-3 days per week), or remote (from anywhere within the UK)
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Fulltime
Read More
Arrow Right
New

Artist (External Development)

Dambuster Studios - creators of the number one BAFTA-nominated smash hit Dead Is...
Location
Location
United Kingdom , Nottingham
Salary
Salary:
Not provided
jobs.360resourcing.co.uk Logo
360 Resourcing Solutions
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Excellent spoken, written, and visual communication skills, with the ability to clearly explain complex tasks, instructions, and technical issues to external partners. Strong ability to work from detailed concept art and reference materials when supporting external teams. Highly organised, with the ability to manage multiple tasks, adhere to asset organisation standards, and follow established pipelines. Proficient understanding of art development workflows, including high-to-low poly modelling, lighting, and PBR material authoring, with the ability to define best practices that minimise visual issues and bugs. Understanding of game engine tools, pipelines, and technical limitations (memory, GPU, CPU performance). Strong problem-solving skills, with the ability to anticipate challenges, overcome setbacks, and identify effective solutions. Willingness to travel when required to support external development.
Job Responsibility
Job Responsibility
  • Provide clear technical and aesthetic feedback to external artists, maintaining a consistent high-quality bar for the game
  • Collaborate with the Art Director, Lead Artist, Lead Environment Artist, and other senior staff to align external content with the project vision
  • Coordinate with internal artists and production teams to ensure smooth collaboration with external partners
  • Prepare and maintain art briefs, asset packs, and documentation to guide external development teams
  • Contribute to and refine art style guides, development pipelines, and best practices, working with wider art and engineering teams to resolve risks and improve workflows
  • Facilitate art reviews with art leadership, ensuring clear and actionable feedback is communicated to external teams
  • Partner with concept artists and art direction to ensure reference material provided to external teams is clear, detailed, and production ready
  • Help establish and uphold visual benchmarks to guide external partners in meeting the studio's quality expectations
  • Create high-quality models, materials, and environments as required to support production and provide examples for external teams
What we offer
What we offer
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Domestic relocation support, if required
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Fulltime
Read More
Arrow Right