This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
The Senior Character Technical Artist is responsible for supporting a content creation pipeline balancing ease of use, visual quality, and optimal performance with a focus on characters, rigging and animation. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Studios.
Job Responsibility:
Design and implement simple, fast, elegant data driven content creation pipelines
Support both art and engineering
Implement/maintain game wide pipelines collaborating with engineering and content teams on implementation
Supports artists by troubleshooting artwork, fixing content issues or providing training and documentation
Optimize content to hit performance targets or memory targets
Create high quality shaders and materials for a wide variety of surface types
Create tools and scripts to assist the artists in their workflow
Requirements:
Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry related design experience OR Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience OR equivalent experience
4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite)
Proven experience rigging and building characters on a game production
Shipped a AAA game
Nice to have:
Experience authoring characters for game/realtime platforms
Experience creating rigs for the full-body, face, clothing and/or hair
Experience optimizing high-fidelity characters for games
Familiar with UE5’s Metahumans or similar scalable character solutions
Familiar with the end-to-end character creation pipeline, including modelling, surfacing/texturing, materials, and animation
Proven track record of continuously improving content pipelines
Understanding of data driven art content pipelines
Understanding of physically based lighting and shading
Material/Shader authoring experience is a bonus
Scripting experience. Python preferred
Experience with Unreal Engine 5 or equivalent is a huge plus