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Senior Character Technical Artist

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Microsoft Corporation

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Location:
Canada , Vancouver

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Contract Type:
Not provided

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Salary:

114400.00 - 203900.00 CAD / Year

Job Description:

The Senior Character Technical Artist is responsible for supporting a content creation pipeline balancing ease of use, visual quality, and optimal performance with a focus on characters, rigging and animation. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Studios.

Job Responsibility:

  • Design and implement simple, fast, elegant data driven content creation pipelines
  • Support both art and engineering
  • Implement/maintain game wide pipelines collaborating with engineering and content teams on implementation
  • Supports artists by troubleshooting artwork, fixing content issues or providing training and documentation
  • Optimize content to hit performance targets or memory targets
  • Create high quality shaders and materials for a wide variety of surface types
  • Create tools and scripts to assist the artists in their workflow

Requirements:

  • Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry related design experience OR Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience OR equivalent experience
  • 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite)
  • Proven experience rigging and building characters on a game production
  • Shipped a AAA game

Nice to have:

  • Experience authoring characters for game/realtime platforms
  • Experience creating rigs for the full-body, face, clothing and/or hair
  • Experience optimizing high-fidelity characters for games
  • Familiar with UE5’s Metahumans or similar scalable character solutions
  • Familiar with the end-to-end character creation pipeline, including modelling, surfacing/texturing, materials, and animation
  • Proven track record of continuously improving content pipelines
  • Understanding of data driven art content pipelines
  • Understanding of physically based lighting and shading
  • Material/Shader authoring experience is a bonus
  • Scripting experience. Python preferred
  • Experience with Unreal Engine 5 or equivalent is a huge plus
  • Experience using Maya a plus

Additional Information:

Job Posted:
January 31, 2026

Employment Type:
Fulltime
Work Type:
Hybrid work
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