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We are looking for an experienced engineer to join our internal engine team and strengthen our automation efforts. The engine team is an independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused on building and evolving automated testing workflows across desktop and mobile. You will also help scale performance and stability observability, and streamline manual processes. Working closely with engineers across TNT, central QA, central tech, and game teams, you will make sure our automation enables faster, safer development across Supercell.
Job Responsibility:
Maintain, improve, and expand our automated test systems across desktop and mobile
Work with the engine team to identify and automate manual workflows and bottlenecks
Collaborate with central tech and QA teams to evolve automation processes and workflows
Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms
Maintaining existing engine and shared codebases used across multiple live products
Engage with the wider development team here at Supercell to help shape the future of our tech
Requirements:
Strong professional experience in C++
Experience with in-house game engine development
Solid background in automated testing and mocking practices
Experience with native iOS and Android development
Familiarity with multi-threaded systems
Ability to quickly understand and navigate large, existing codebases
Ability to communicate with technical and non-technical people
Driven, focused, and willing to see projects through delivery
A true desire to help others produce their best work
Nice to have:
Experience with Appium and device automation
Experience with Catch2, gTest and gMock
Experience with build, scripting and orchestration tools (CMake, Jenkins, Github, Gradle, Python etc)
Familiarity with test results visualization and dashboarding
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