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We’ve been working on a variety of large-scale projects that will push boundaries and we’re building up the team to execute these ambitious visions on a global stage. We’ve got a rare opportunity to show the rest of the world what all this new tech is good for, while delivering fun experiences and engaging narratives that make a positive impact, but we need your help to make them truly amazing. We are seeking a talented Senior Artist to join our Los Angeles team!
Job Responsibility:
Advocate for and promote best practices in in-game environment performance, including asset creation, materials, lighting, and related workflows.
Serve as an integral contributor within Magnopus’s development teams
Exceptional problem-solving skills and the ability to think creatively
Partner with designers and artists to provide cohesive lighting solutions
Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders.
Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows.
Document tools and techniques for departmental reference.
Assist Lead Artist with creating schedules and timelines for projects
Mentoring junior artists while setting visual quality standards
Work with Leads and stakeholders to address notes from clients or creative teams
Additional responsibilities as assigned by the Art Lead.
Requirements:
5+ years of experience with real-time environment art creation
5+ years experience developing games, or VR/AR titles using a real-time 3D game engine like Unreal (preferred) or Unity, including at least 2 shipped titles
Solid understanding of lighting and environment composition
Expertise in Maya for modeling and UV work
Excellent proficiency in Substance Painter/Designer and Photoshop
Strong understanding of authoring texture and material following PBR principles
Ability to take film-quality assets and prepare them for rendering in an AR/VR environment with focus on performance and memory efficiency
Strong artistic sensibility for lighting, composition, atmosphere, and player experience
Passion for innovation and a steadfast commitment to leading-edge industry trends and technologies
Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Shotgun, etc.)
Nice to have:
Visual Effects experience (Nuke, VRAY, etc)
Knowledge of shaders/materials and how they work under the hood