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Senior Artist (External Development)

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360 Resourcing Solutions

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Location:
United Kingdom , Nottingham

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

Senior Artist (External Development) Dambuster Studios - creators of the number one BAFTA-nominated smash hit Dead Island 2 - has an exciting opportunity for a Senior Artist with a focus on External Development to join our highly talented Art team. This role is a Fixed Term Contract until March 2028. Role Overview We’re seeking a highly skilled Senior Artist (External Development) to join our Environment Art team and help shape the world of our AAA projects. In this role, you’ll guide and support external partners in creating a wide range of assets—including environments, vehicles, and level art—ensuring their work aligns seamlessly with the project’s visual direction. You’ll provide clear feedback, review content, and uphold the highest standards of quality and in-game performance. Working closely with Studio Art Leadership, the Lead Environment Artist, and fellow Senior Artists, you’ll play a key role in integrating global development efforts into a cohesive final product.

Job Responsibility:

  • Provide clear technical and aesthetic feedback to external artists, maintaining a consistent high-quality bar for the game
  • Collaborate with the Art Director, Lead Artist, Lead Environment Artist, and other senior staff to align external content with the project vision
  • Coordinate with internal artists and production teams to ensure smooth collaboration with external partners
  • Prepare and maintain art briefs, asset packs, and documentation to guide external development teams
  • Contribute to and refine art style guides, development pipelines, and best practices, working with wider art and engineering teams to resolve risks and improve workflows
  • Facilitate art reviews with art leadership, ensuring clear and actionable feedback is communicated to external teams
  • Partner with concept artists and art direction to ensure reference material provided to external teams is clear, detailed, and production ready
  • Help establish and uphold visual benchmarks to guide external partners in meeting the studio's quality expectations
  • Create high-quality models, materials, and environments as required to support production and provide examples for external teams
  • Support, mentor, and inspire junior artists, providing guidance on best practices and studio workflows

Requirements:

  • Excellent spoken, written, and visual communication skills, with the ability to clearly explain complex tasks, instructions, and technical issues to external partners
  • Strong ability to work from detailed concept art and reference materials when supporting external teams
  • Highly organised, with the ability to manage multiple tasks, adhere to asset organisation standards, and follow established pipelines
  • In-depth understanding of art development workflows, including high-to-low poly modelling, lighting, and PBR material authoring, with the ability to define best practices that minimise visual issues and bugs
  • Solid understanding of game engine tools, pipelines, and technical limitations (memory, GPU, CPU performance)
  • Strong problem-solving skills, with the ability to anticipate challenges, overcome setbacks, and identify effective solutions
  • Ability to mentor and support junior artists, sharing best practices and raising overall team quality
  • Willingness to travel when required to support external development
What we offer:
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Domestic relocation support, if required
  • Work styles: fully studio-based, hybrid (you must live within 50 miles of our studio and a reasonably commutable time, and be happy to come in 2-3 days per week), or remote (from anywhere within the UK)
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Fully subsidised gym membership with Virgin gym (Nottingham)
  • Annual Christmas party and Summer Family BBQ
  • Quarterly company funded cross-team events
  • Free financial advice
  • Employee referral bonus scheme
  • Cycle to work scheme
  • Weekly office treats, including breakfast on Monday and pastries on Friday

Additional Information:

Job Posted:
May 05, 2026

Employment Type:
Fulltime
Work Type:
On-site work
Job Link Share:

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