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We are looking for a Senior 3D Artist to join us in creating and guiding our real-time projects (no CGI or renders), ranging from VR simulators to multiplayer worlds (?metaverses!) where people can practice and learn new skills by playing actual games. As a Senior 3D Game Artist in AnotheReality, you will have to work on the graphical development of our projects, from modeling to engine integration (most of our projects are in Unity), ensuring high visual quality yet maintaining gameplay performant and functional.
Job Responsibility:
Build 3D assets and environments and manage them through the full production pipeline, from modeling to engine optimization, also starting from concepts
Proactively work with the team to ensure run-time performance, reducing content complexity, lighting cost, draw calls, etc., while maintaining visual quality
Estimate and organize work activities, stick to the schedules and manage work time efficiently, also being responsible and supervise junior/mid artists job and deliveries
Collaborate with designers, other artists and engineers to develop and refine key systems for our tech and real-time solutions
Communicate in an effective way both to the technical team and to non-technical people, to ask questions and explain technical choices when necessary
Make decisions and understand when it’s time to cut, what to cut and what to keep
Ensure that creative, quality and budgetary goals are met
Mentor other members of the team as needed and check the quality of their work
Participate in creative and design sessions for ongoing and new projects, search for references when needed and validate artistic choices with creative director
Participate in the interviewing and hiring process of other artists
Requirements:
6+ years of experience in game production, with proven track record demonstrating artistic sense and technical skills
Experience working with Unity Engine, managing and profiling graphical features
Proficiency in full 3D production pipeline, from an idea until final integration and tuning in the engine
Being a pro with you favorite 3D modeling software (Blender/Maya and/or other), Adobe Substance 3D Painter and Designer, familiar with the majority of modern 3D software packages
Knowledge of real time rendering concepts, resource limits and optimization even for mobile devices
Knowledge of animation, rigging and skinning
Able to understand and follow creative direction requirements, analyzing timing and delivery plans with a problem-solving attitude
Superior eye for light, shading (not necessarily coded), color and detail in creating texture maps with a strong attention to detail
Passion for games, XR and cutting-edge technology
Diligent, positive, able to receive constructive criticism
A good communicator, willing to help others and share knowledge also to non-gamer or non-technical people and generally a nice person to have around
Able to mentor other junior artist and to delegate work
Good English communication skills, both written and verbal
Nice to have:
Good knowledge of VR and AR design principles
Basic knowledge of coding
2D Art skills (concept or UI)
Experience creating VFX
Extra skills outside the sphere of game development are always welcome
What we offer:
A friendly, transparent and ambitious working environment
Diverse and challenging projects, with a high degree of freedom and responsibility
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