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As a member of games graphic team at Yogyakarta Studio, you will take part in the graphic production for Gameloft's world-acclaimed mobile games. In collaboration with other production teams, your main tasks will consist of Create 3D Character assets for mobile platforms while maintaining and ensuring Gameloft's high quality standards. Report to the Lead 3D Artist for tasks, revisions, content pipeline/workflow, training and creative ideas. Effectively communicate and coordinate tasks with the team members before and after you in the content pipeline (in person/chat/email). Take full ownership of your tasks, including but not limited to: Concept breakdown. Sculpting/modelling, unwrapping/baking/texturing, 3D optimization. Completing 3D related tasks in 3ds Max, proprietary tools and the game engine. Work with the production artists, designers and developers to ensure that 3D assets are always game ready
Job Responsibility
Create 3D Character assets for mobile platforms while maintaining and ensuring Gameloft's high quality standards
Report to the Lead 3D Artist for tasks, revisions, content pipeline/workflow, training and creative ideas
Effectively communicate and coordinate tasks with the team members before and after you in the content pipeline (in person/chat/email)
Take full ownership of your tasks, including but not limited to: Concept breakdown, Sculpting/modelling, unwrapping/baking/texturing, 3D optimization, Completing 3D related tasks in 3ds Max, proprietary tools and the game engine
Work with the production artists, designers and developers to ensure that 3D assets are always game ready
Requirements
Create 3D Character assets for mobile platforms while maintaining and ensuring Gameloft's high quality standards
Report to the Lead 3D Artist for tasks, revisions, content pipeline/workflow, training and creative ideas
Effectively communicate and coordinate tasks with the team members before and after you in the content pipeline (in person/chat/email)
Take full ownership of your tasks, including but not limited to: Concept breakdown, Sculpting/modelling, unwrapping/baking/texturing, 3D optimization, Completing 3D related tasks in 3ds Max, proprietary tools and the game engine
Work with the production artists, designers and developers to ensure that 3D assets are always game ready