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Physical Intelligence is bringing general-purpose AI into the physical world. We are a group of engineers, scientists, roboticists, and company builders developing foundation models and learning algorithms to power the robots of today and the physically-actuated devices of the future. Achieving real-world performance requires extremely tight system latency, reliable sensor pipelines, and end-to-end engineering that makes perception and control loops work at real-time speeds. As a Runtime Software Engineer, you’ll engineer the low-latency, high-throughput systems that underpin our physical intelligence model. You won’t be designing ML models - you’ll be the person who makes them run flawlessly in production, optimizing every layer from OS to camera pipeline to networking. You’ll collaborate closely with researchers, platform engineers, and robotics operators to identify bottlenecks and extract maximum performance from the entire system.
Job Responsibility:
Own Real-Time Pipelines: Engineer low-latency, high-reliability sensor and actuator pipelines across Linux, drivers, and middleware
Optimize System Performance: Profile and optimize across compute, I/O, memory, scheduling, networking, and storage to meet real-time constraints and increase throughput
Build OS-Level Capabilities: Extend or modify Linux components, drivers, and scheduling to achieve deterministic behavior under load
Streaming & Video Systems: Develop and optimize real-time video streaming systems where frame timing and packet scheduling matter
Reliability & Debugging: Build tooling for profiling, tracing, and debugging timing issues across distributed systems and hardware interfaces
Cross-Functional Collaboration: Work with researchers, hardware engineers, and operations teams to integrate optimized pipelines into production workflows
Requirements:
Strong programming skills in C++, Rust, or Python, with experience building and optimizing production software
Experience with Linux systems programming (syscalls, drivers, kernel parameters, scheduling, memory/IO subsystems)
Background in real-time or near–real-time systems, VR/AR, video pipelines, 3D engines, or streaming systems where latency budgets are strict
Ability to optimize across the entire stack - kernel scheduling, drivers, networking, GPU/CPU workloads, video frameworks, and distributed components
Experience with profiling tools (perf, tracing, eBPF, GPU profilers, network analyzers) and comfort diving into complex performance issues
A mindset oriented around determinism, throughput, frame budgets, jitter minimization, and real-time correctness
Ability to collaborate deeply with researchers and platform engineers to translate high-level model requirements into real-world system performance
Nice to have:
Experience with VR/AR platforms or low-latency 3D engines
Camera system expertise (synchronization, capture pipelines, codecs, GPU offload)
Streaming/video conferencing stack experience (WebRTC, real-time transport optimizations)
Background in robotics, autonomous systems, SLAM pipelines, or perception systems (implementation, not research)
Expertise in kernel-level engineering, device drivers, or high-performance networking
Familiarity with distributed systems that process real-time data flows