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The Reality Labs (RL) Research team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, working at the intersection of Computer Vision, Computer Graphics, and Machine Learning. The Virtual Humans team in Zurich, CH works on cutting-edge research and development focusing on virtual people and presence. Our internships are sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year. Research Topics: Character animation synthesis, editing, retargeting, and stylization; Human motion reconstruction, prediction, and analysis; Efficient and realistic physics simulation and modeling of human motion; Novel input and interfaces for motion synthesis, control, and editing
Job Responsibility:
Prototyping, building, and analysis of novel research ideas
Design and execution of algorithms and/or conduct and analysis of experiments
Collaboration with and support of other researchers across various disciplines
Communication of research agenda, progress and results
Requirements:
Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields
Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
Understanding of machine learning, 3D geometry, optimization, and system building
Experience with deep learning frameworks like PyTorch
Experience and familiarity with technical character animation (joint hierarchies, skinning, motion models, inverse kinematics, numerical optimizations etc.)
Nice to have:
Intent to return to degree-program after the completion of the internship
2+ years experience in one or more of the following areas: character animation, human motion synthesis, editing, and retargeting, generative modelling of human motion
Proven track record of achieving results as demonstrated in accepted papers at top vision, graphics, robotics related journals and conferences such as CVPR, ECCV, ICCV, SIGGRAPH/Asia/TOG, SCA, Eurographics, TVCG, MIG, ICRA, IROS, ICLR etc
Interpersonal skills: cross-group and cross-culture collaboration