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Our Central Technology group is looking for a graphics expert to join the team as a Rendering Engineer. The Rendering Engineer will work with Activision's worldwide studios to improve the visual quality and performance of our titles. The role includes exciting opportunities to be at the forefront of research and development on stellar franchises such as "Call of Duty"!
Job Responsibility
Investigate new research and development in the field and guide studios on potentially applicable advances
Implement prototypes of innovative graphics technologies, tools, and workflows
Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
Work with first parties to help ensure the best possible performance from their graphics APIs
Collate, author, and maintain Technical Design Documents
Demonstrate an understanding of the importance for both ambition and conservatism when developing video games
Requirements
Must possess expertise (both broad and deep) of real-time graphics
Ability to effectively disseminate pertinent information across different functional groups within the organization
Must have shipped at least 1 console/PC titles, preferably AAA
Experience with real-time graphics APIs and console/PC hardware
Has an ability in optimization, debugging and software architecture
4+ years of experience with C/C++ and relevant shading languages
Bachelor’s degree or equivalent work experience in Computer Science, or a related field
3+ years in working on tools or titles for the current generation of consoles or PC
Ability to balance multiple tasks and responsibilities
Passionate about games and have a clear understanding of what elements are needed to create a highly polished title