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Rendering Engineer

Poland, Krakow · Job Posted May 29, 2026
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Job Description

Our Central Technology group is looking for a graphics expert to join the team as a Rendering Engineer. The Rendering Engineer will work with Activision's worldwide studios to improve the visual quality and performance of our titles. The role includes exciting opportunities to be at the forefront of research and development on stellar franchises such as "Call of Duty"!

Job Responsibility

  • Investigate new research and development in the field and guide studios on potentially applicable advances
  • Implement prototypes of innovative graphics technologies, tools, and workflows
  • Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
  • Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
  • Work with first parties to help ensure the best possible performance from their graphics APIs
  • Collate, author, and maintain Technical Design Documents
  • Demonstrate an understanding of the importance for both ambition and conservatism when developing video games

Requirements

  • Must possess expertise (both broad and deep) of real-time graphics
  • Ability to effectively disseminate pertinent information across different functional groups within the organization
  • Must have shipped at least 1 console/PC titles, preferably AAA
  • Experience with real-time graphics APIs and console/PC hardware
  • Has an ability in optimization, debugging and software architecture
  • 4+ years of experience with C/C++ and relevant shading languages
  • Bachelor’s degree or equivalent work experience in Computer Science, or a related field
  • 3+ years in working on tools or titles for the current generation of consoles or PC
  • Ability to balance multiple tasks and responsibilities
  • Passionate about games and have a clear understanding of what elements are needed to create a highly polished title

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