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Elsewhere Entertainment is looking for a Quest Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Content Team, you’ll create fun and memorable quest experiences by designing and implementing the many types of content that players can engage with in our game. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. If you’re a passionate designer and a positive, respectful collaborator who enjoys cross-department communication and creative problem-solving as a part of your workflow, we’d love to talk to you.
Job Responsibility:
Supporting a new intellectual property’s foundational lore
Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots
Collaborate with our Quest and Narrative Designers and Engineers to further develop the pipelines and processes of the Quest Design team
Designing and implementing functional quests and becoming proficient in using our tools
Help express the story vision via excellent exploration, dialogue, gameplay, and activities
Providing constructive feedback on others’ work
Acting as a liaison to other departments, conveying the consistent design vision of the project
Requirements:
Proven experience as a professional Game Designer (or some combination of applicable training and experience)
Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)
Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback
Eagerness to work independently
are dedicated to taking ownership of tasks in a highly confidential environment
Creativity in problem solving with a mindful approach to putting the team first
Experience pitching game design concepts in a clear, detailed manner, through strong written and verbal skills
Organization methods and the capability to meet agreed timelines
Habit of regularly playing and understanding modern video games and a voracious appetite for consuming genre films, television, games, or books
Nice to have:
Experience with AAA games
Major recognition in your field of work
Having made your own game as a side or indie project
Experience in adjacent fields such as content design, narrative design, environment art, programming, etc.
Experience playing and/or crafting pen and paper, board, or trading card games