This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
We are looking for a new colleague to join our Art & Design Faculty in Berlin on a parttime basis (20h/week) starting 01.10.2026, who shares our vision of excellence in education and who is committed to making a difference in the lives of our students and staff. The position is initially limited to two years, with the possibility of extension. The Opportunity: We are looking for a passionate educator and creative practitioner, with strong artistic skills and the ability to integrate theory and practice, who will prepare students for careers in expressive game design and development. In this exciting role, you'll deliver engaging modules, leverage your expertise to create real-world connections, and foster an inclusive learning experience that values diverse perspectives and artistic exploration. You will work in a creative and supportive setting that encourages innovative projects as well as artistic research and teaching. You’ll play an instrumental role in delivering high-quality, future-oriented education, empowering students to develop the skills and mindset needed to thrive in a globalized and rapidly evolving world. Your contributions will have a lasting impact on the academic journey of your students and support the continued growth of both the university and its vibrant international community.
Job Responsibility:
Conducting introductory and advanced courses in the areas of basic design and computational concepts, fundamentals of computer science and software architecture, and technical and creative implementation of computer games, combining theoretical content with artistic and technological practice
Planning and implementing interdisciplinary research and development projects
Grading student work and supervising seminars, projects, bachelor/master theses, ensuring high academic and didactic standards
Establishing industry collaborations and partnerships
Participating in university administration and committee work, actively supporting the success of UE
Advising prospective students and contributing to UE’s outreach activities
Contributing to the conceptual design of new study programmes and the continuous development of existing curricula
Actively shaping the Game Design programme, including strategic, organizational, and academic development, and willingness to take on organizational responsibilities such as programme coordinator or programme leader
Collaborating across disciplines with related study programmes at UE
Requirements:
University studies completed with a Master’s degree or equivalent in Game Design, Game Development, Interactive Media, Design, or Computer Science, or a related field
At least three years of qualified professional experience, with two years outside a university, in the field of the professorship or in a related domain
Proof of one of the following: Exceptional artistic achievements during at least two years of successful professional activity relevant to the field of the professorship OR exceptional aptitude for scientific work, usually demonstrated by the quality of a doctorate and/or the quality of scientific publications
Experience in teaching courses in the areas of basic design and computational concepts, fundamentals of computer science and software architecture, as well as the technical and creative implementation of computer games
Reputation in designing and realizing expressive computer games for various platforms
Solid understanding of current developments in the gaming industry, digitization of media, and their social and cultural impact, with the ability to critically reflect and bring interdisciplinary experience
Strong grasp of the artistic and creative potential of digital games and interactive media and their social and cultural relevance, with enjoyment in experimenting with technological and creative design
Ability to implement digital games and prototypes in industry-standard development environments (e.g., game engines, version control software)
National and international work experience
Extensive network within the local (Berlin and German) game industry
Ability to teach courses in English (German is an advantage)
Publication and research activities are strong assets
Strong communication skills and ability to work in a team
Commitment to applied research, student engagement, and curriculum innovation
Willingness to pursue further training in university teaching methods
Nice to have:
German is an advantage
Publication and research activities are strong assets
What we offer:
Opportunity to work with a great team in a dynamic and international environment
Creative freedom to develop and implement new ideas and teaching formats
Access to research funding and professional networks across GUS
Preventive and aftercare health care options
30 days of vacation
Opportunities for continuous professional development and online training
A collaborative environment where innovation and diversity are valued
Numerous campus events from the fields of art, culture, business and science