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Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.
Job Responsibility:
Design end-to-end flows and experiences that are simple and elegant for supported platforms
Craft designs within existing visual systems or standards
Take broad, conceptual ideas and turn them into something useful and valuable for 2-plus billion users
Monitor the user experience of a product from conception to launch in partnership with product managers, engineers, UX researchers and content strategists
Drive design walkthroughs in internal review processes
Solicit and provide feedback from partners to continually improve the quality of products through multiple iterations and explore a range of design options
Requirements:
Requires a Bachelor's degree (or foreign equivalent) in Computer Science, Human-Computer Interaction, Design, Cognitive Sciences, or a related field and 1 year of experience in the job offered or related occupation
Requires 12 months of experience involving the following skills: Designing applications end-to-end across both web and mobile platforms for both end-consumer and business users, collaborating with engineers and cross-functional partners to build, ship, and improve user experiences at a global scale
Design whole features and product experiences which include onboarding, discovery, and end-to-end product flows, while also producing scalable reusable design components
Proficient in design software such as Figma and the Adobe Creative Suite
Interaction design including defining how an experience should behave based on understanding people's needs
Using prototyping tools including Figma, Protopie, and Framer to demonstrate how a particular flow or interaction works
Typography, desktop/mobile UI, color, layout, iconography and aesthetic sense
Understanding product goals, identifying opportunities, and making decisions based on the impact to internal and external users
Creating user flow and mockups to articulate design concepts
Defining product specifications and user experiences
Understanding and interpreting user research and usability testing
Conducting end-to-end design process across multiple projects including interaction and visual design artifacts and high-fidelity prototypes
Supporting end-to-end design process across multiple projects including interaction and visual design artifacts, multiple iterations, and high-fidelity prototypes
Developing product goals and Identifying product opportunities in a global market, and making strategic design decisions based on impact to the company