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You'll own the end-to-end design of features that millions of people use to create, teach, and persuade. From messy 0–1 explorations to polished 1–n refinements, you'll collaborate daily with PMs, engineers, and designers to scope, prototype, test, and ship features across Gamma's core product surfaces. This role demands someone who can work fast and light: creating quick prototypes, running lean experiments, and iterating based on data to hit measurable outcomes. You'll balance speed with craft, knowing when to polish pixels and when to ship and learn. If you've designed for modern productivity tools and understand how people actually work, you'll thrive here.
Job Responsibility:
Own problem areas from concept to launch, producing flows, wireframes, and high-fidelity specs with an eye for usability and craft
Collaborate with PMs, engineers, and designers to scope, design, prototype, test, and ship features across core product surfaces
Work fast and light by creating quick prototypes, running lean experiments, and iterating based on data to drive measurable outcomes
Define success criteria and ship features that move activation, retention, or conversion
Partner tightly with engineering to ensure designs are feasible, performant, and maintainable
Conduct user research, usability testing, and design critiques to validate and refine solutions
Requirements:
4+ years of end-to-end product design experience, ideally on productivity or workflow tools, with a strong portfolio showing shipped work
Proficiency in Figma and modern prototyping tools with ability to produce clear specs and collaborate closely with engineering
Metrics-minded approach with experience setting success criteria and shipping features that moved key metrics
Experience designing for modern productivity tools or ecosystems (Notion, Craft, Notability, Glean) and understanding of user workflows
Ability to balance craft with velocity, knowing when to polish and when to ship and iterate
Strong visual design skills with attention to detail and understanding of design systems
Experience working in small, fast-paced teams where you owned projects from research to shipped UI