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Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. To apply, click "Apply to Job" online on this web page.
Job Responsibility:
Design digital user interfaces, create graphics, and design new experiences or layouts that evolve and/or define visual systems for web-based applications and technologies with a focus on aesthetics and design
Take broad, conceptual ideas and create design flows and experiences that are incredibly simple and elegant for supported platforms
Partner with product managers, engineers, UX researchers and content strategists to iterate and oversee user experience of a product from conception to launch
Give and solicit feedback from other designers in order to continually raise our bar for quality
Work on problems of moderate scope where analysis of situations or data requires review of a variety of factors
Requirements:
Bachelor's degree (or foreign degree equivalent) in Fine Arts, Animation, Graphic Design, Multimedia Design, Interactive Design, Computer Science, Engineering, or related field and 3 years of work experience in job offered or in a graphics design-related occupation
Alternatively, employer will accept 3 years of work experience in the job offered or in a graphics design-related occupation as equivalent to the Bachelor's degree and 1 year of experience. Any suitable combination of education, training, or experience is acceptable
Requires 1 year of experience in the following: Front-end programming or building and shipping applications or software
Application design, visual design, or interaction design experience
Producing high resolution designs using Figma, Photoshop, Fireworks, or Illustrator
Prototyping interactive designs using Figma, HTML, CSS, Flash, or Quartz Composer
Graphic design fundamentals, such as in type, hierarchy, color, composition, or contrast
End-to-end hybrid UX or UI product design, from the start of a project to completion
Evaluating design tradeoffs using various sources of quantitative or qualitative data
Strategic product vision or brand work, such as in logo explorations, branding guidelines, visual standards, or marketing pages
Communicating and making a design decision by explaining alternatives and corresponding trade-offs