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Principle Technical Animator

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Motorica

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Location:
United States

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

Motorica is redefining game animation. We’re looking for technical animators to partner with AAA studios, shape real production pipelines, and unlock creativity through fast, lifelike motion. You’ll work closely with sales in our expanding commercial department; helping preeminent AAA studios discover new ways of creating animation with Motorica. Working across multiple products simultaneously, you will act as the technical bridge between Motorica and the production pipelines of the world’s top game studios.

Job Responsibility:

  • Join pre-sales conversations to demonstrate the technical viability of Motorica with companies in North America
  • Lead 2-4 week 'integration sprints' to install, configure, and optimize Motorica within customer pipelines
  • Act as the first line of defense for technical hurdles
  • Solve pipeline blockers
  • Advise on retargeting best practices
  • Help studios blend Motorica with their existing animation logic
  • Identify gaps in our toolset and bring back 'field learnings' that drive our roadmap

Requirements:

  • 5+ years in the games industry as a Technical Animator, Rigger, or Technical Artist
  • Strong grasp of the full animation pipeline from motion capture to engine integration
  • Expert level proficiency in Unreal Engine, including Motion Matching, Control Rig, State Machines, and Blueprints
  • Highly proficient in Maya and MotionBuilder, with a deep understanding of constraints, IK and FK systems, and retargeting logic
  • Problem solving mindset
  • Adaptability
  • Communication skills

Nice to have:

  • Commercial aptitude
  • Educator mindset
  • AAA Studio experience
  • Bonus: other engines knowledge

Additional Information:

Job Posted:
January 22, 2026

Employment Type:
Fulltime
Work Type:
Remote work
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