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Contract role for a Principal UI/UX Designer to work on a new, unannounced Ultra Fun game. This is a major, multiplatform (mobile first), free-to-play game. The role is on a prototype team that is fun, experienced, and scrappy. It is a 3-month contract to start (with possible extension), but could evolve into a full-time position if it's a great mutual fit and the project moves into full production.
Job Responsibility:
Provide vision for the game's UI/UX, ensuring alignment with the game's creative vision and player experience goals
Prototype ideas quickly to test flows, layouts, and interactions
Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design
Implement player feedback to refine and optimize the UI/UX throughout the game development process
Create interactive prototypes and wireframes to test and iterate on design concepts
Design tests and utilize data to refine and optimize the UI/UX throughout the game development process
Drive visual consistency and quality across all surfaces and devices (mobile, PC, etc.)
Give and receive feedback like a champ—this is a low-ego, high-iteration team
Make it look and feel great
Put it in the build
Requirements:
Crafted intuitive and fun User Interfaces on PC and/or Mobile
Can render high-quality UI elements
Like working directly in a game engine
Excited to join a scrappy team that is bold with big ideas and iterates quickly
Want to work in a fully remote, flexible environment
Want to build something that doesn’t exist yet that could become a hit
Must be legally authorized to work and reside in the United States