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Come help build the next evolution in Xbox Game Compatibility. Join the Xbox Platform team and leverage your system engineering experience to advance the future of Game Preservation. As a Principal Software Engineering Lead, your work will help identify and outline the specific requirements and technical boundaries for preserving game content, build scalable emulation solutions, and ensure a fun gameplay experience for all players. Our technology solutions are a critical part of enabling the Xbox goal of allowing players to continue to enjoy their games across devices. As the GPU Team Lead on our team you will help drive the technical strategy, architectural direction, and execution quality for graphics and GPU‑related systems within the Xbox Game Preservation organization. This role combines deep technical expertise across the graphics stack with strong engineering leadership, enabling the team to deliver compatibility, rendering correctness, and high‑performance GPU behavior across all Xbox endpoints. You will guide a team of engineers working on GPU emulation, command buffer translation, shader compilation, graphics debugging, and performance tuning across multiple hardware generations. You will partner closely with hardware vendors, platform teams, and other internal/external partners to ensure that future graphics systems remain robust, scalable, and aligned with long‑term product goals.
Job Responsibility:
Help define the architectural vision for GPU emulation subsystem
Lead investigations into GPU correctness issues, rendering anomalies, performance regressions, and hardware‑specific behaviors
Oversee development and growth of GPU engineers
Ensure system‑level compatibility across all new and existing Xbox hardware endpoints
Drive roadmap planning, prioritization, and execution across GPU workstreams
Coordinate cross‑team dependencies with Platform OS, Silicon design, and graphics pipeline teams to maintain execution velocity
Influence long‑term hardware and system‑software direction by representing engineering needs and ecosystem constraints
Mentor engineers in graphics debugging, low‑level GPU feature implementation, compiler pipelines, and hardware‑aware performance engineering
Unblock the team technically by providing expertise that accelerates problem resolution
Cultivate a healthy engineering culture of learning, feedback, inclusion, and technical excellence
Requirements:
Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience
Nice to have:
5+ years lead/people management experience in performance‑critical systems, graphics engineering, or GPU subsystem development
Deep understanding of GPU architecture, shader execution, memory models, and command submission behavior
Demonstrated architectural leadership on complex systems with high performance and correctness requirements
Prior experience shipping GPU or graphics subsystem technology in a production environment
Experience guiding cross‑discipline engineering teams and aligning technical direction across organizations
Experience collaborating directly with hardware vendors (AMD, NVIDIA) on architecture, drivers, or validation workflows
Experience shipping games on Xbox and PC endpoints