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At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. In this role, you will lead the Engineering Systems team for Minecraft Bedrock, owning the build pipelines, CI/CD systems, test frameworks, and DevOps infrastructure that hundreds of engineers depend on daily. You will drive system reliability, simplicity, and observability while building and developing a high-performing team. If you are passionate about developer productivity, DevOps excellence, and enabling game teams to ship with confidence, we encourage you to apply. In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Job Responsibility:
Lead and develop the Engineering Systems team - recruit, coach, and retain top talent
set clear direction and priorities
foster a culture of ownership, transparency, and continuous improvement
Own the reliability and performance of Minecraft's build and CI/CD systems - drive full observability (monitoring, telemetry, alerts), reduce system complexity, and hold the team accountable to KPIs including availability, MTTD, MTTR, build/test time, and failure rate
Architect engineering systems end-to-end - make decisions across GitHub, Azure DevOps, GitHub Actions, CMake, FastBuild, VCPKG, test frameworks, device provisioning, and release pipelines
Partner across the studio to unblock engineering teams - ensure developers can validate locally, merge to main with confidence, and ship continuously
drive early socialization of changes
Drive DevOps and SRE best practices - automate everything, work incrementally, detect issues quickly
establish and support engineering best practices covering simplicity, modularity, testability, and observability.
Requirements:
Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, or Python OR equivalent experience.
Nice to have:
Experience leading engineering systems, DevOps, or build/release infrastructure teams in a large-scale software environment
Technical depth in CI/CD pipelines, build systems, test automation, and infrastructure-as-code (e.g., GitHub Actions, Azure DevOps, CMake, YAML)
Demonstrated ability to take an ambiguous, complex area and drive clarity - figuring out what needs to be done, educating others on what/why/how, and leading through implementation
Track record of building and developing high-performing engineering teams, including hiring, coaching, and managing performance
Experience with game development or large C++ codebases and the unique build/test challenges they present
Familiarity with DevOps/SRE metrics (DORA metrics, availability, MTTD, MTTR) and a data-driven approach to improving developer productivity
Experience with device provisioning, multi-platform testing (console, mobile, desktop, server), and managed test infrastructure.