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Naughty Dog is seeking a highly experienced Principal Audio Systems Engineer to join the Studio and support us in making amazing sounding games. This role is integral to ensuring the highest quality audio experience across all our gaming projects. You will manage audio software and hardware solutions, contribute to the design and maintenance of cutting-edge audio facilities, and oversee the integration of conference room technology and video editorial hardware and software pipelines. This is a leadership position requiring excellent collaboration skills and a passion for audio technology in the gaming industry. You will work in our studio’s IT department, but primarily in service to the Audio Department.
Job Responsibility:
Work closely within the Director of IT, as well as the Audio Director to design, implement, and optimize complex audio systems, ensuring high-fidelity audio in game projects
Lead the development and maintenance of IT infrastructure related to audio, including audio-centric networking and IT systems
Maintain state-of-the-art ATMOS and surround sound audio rooms, including electrical systems, and acoustic treatment
Manage and integrate audio hardware and software, including speakers, interfaces, digital audio workstations, software licensing
Coordinate and maintain conference room technology and ensure seamless integration of A/V systems with game systems
Oversee video editorial hardware and software technology, ensuring efficient workflows and integration with production pipelines for the Editorial team
Establish and enforce best practices for audio system design and usage, providing mentorship and guidance to junior engineers and Audio Dept clients
Troubleshoot and resolve complex audio engineering issues, ensuring minimal disruption to ongoing projects
Interface with manufacturers, developers, engineers, and project managers to provide resolutions for audio and video systems and to provide support and maintenance of equipment
Ensure accurate record keeping of assets and maintain asset tracking software and database
Requirements:
Bachelor’s degree in Audio Engineering, Electrical Engineering, Computer Science, or a related field is preferred. Equivalent industry experience will be considered
Minimum of 10 years of experience in audio systems engineering, with a strong preference from the film/TV industry or video game industry
Strong knowledge of IT systems engineering, including networking and infrastructure
Strong knowledge of network audio signal paths for patch bays (Dante, AES67, RJ45)
Proven experience in designing and maintaining mechanical infrastructures related to professional audio production environments
Expertise with professional audio gear (audio interfaces, speakers, acoustics, cabling and soundproofing techniques)
Expertise with maintaining digital audio workstations (DAW) using ProTools or Reaper
Expertise with conference room technology and video editorial hardware/software
Excellent project management and communication skills, with experience working with and presenting to highly technical teams
Ability to multitask, prioritize, and manage time efficiently in a fast-paced environment
Nice to have:
Knowledge of spatial audio technologies and 3D audio rendering
Familiarity with emerging audio technologies and tools, such as real-time audio synthesis and AI-driven audio solutions
Understanding of game engines (Unreal Engine, Unity) and their audio integration workflows
Certifications in IT networking, audio engineering, or project management (e.g., Cisco, Avid, PMP)
Soldering skills
Passion for gaming and a deep appreciation for in-game audio experiences
What we offer:
Additional compensation packages that includes annual bonus and other incentive plans