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ILM London is looking for Motion Editors (all levels) to join our team based in our Lacon House studio. The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way. We also seek candidates who have a good eye and an understanding of motion blending to create fluid, believable transitions. The work will focus predominantly on humans, props and bipedal characters, extending to quadrupeds when required. The ideal person for this role thrives in a collaborative environment and consistently strives to deliver animations to high-quality standards.
Job Responsibility:
Transfer motion from one hierarchy to another (retargeting) independently and proficiently
Subtly enhance the nuances of a performance while maintaining its original intent, delivering seamless, high-quality results without compromising the source data
Adjust interaction and contacts between characters, props, the environment, and terrain
Improve the performance by adding fingers, toe, and tail animation, as well as making body adjustments that enhance posture, gesture, and weight
Blend motions to create fluid, believable transitions between distinct animation clips
For senior-level roles, support and mentor more junior members of the team, troubleshoot, teach techniques, and push the quality and standard
Requirements:
Proven experience in the high end film VFX or video game industry, along with an up-to-date showreel
Previous background and experience using MotionBuilder, Blender, Nuance, and/or Maya with motion-captured performances
An understanding of retargeting techniques and the principles of animation
Sharp eyes for motion, timing, and posture
A proactive approach to problem solving, with a keen eye to catch, analyze, and identify technical issues
Attention to detail and communication skills, coupled with excellent collaborative skills
An eagerness to learn and develop
Nice to have:
A background in using Linux and Vicon Shogun Post is a plus