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Are you passionate about bringing characters and worlds to life through expert modeling? Join ILM as a Modeler and contribute to the creation of groundbreaking CG creatures, hard-surface models, and production assets. We’re looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew.
Job Responsibility:
Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring they are ready for texturing, rigging, and animation
Create hard-surface models and support the construction of environmental assets when required
Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production
Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look and functionality of assets
Incorporate artistic skill and technical expertise to develop models that seamlessly integrate into the production pipeline
Participate in creative discussions and provide feedback during team reviews
Requirements:
Proven professional experience in VFX modeling and sculpting with a portfolio that demonstrates expertise in modeling photorealistic assets
Strong spatial awareness and technical skills for the construction of complex hard surface assets
Proven experience in creating assets in a feature film or production environment
Proficiency in Maya and Zbrush
Strong organisational and time-management abilities to navigate schedules and meet project demands
Ability to collaborate effectively across departments and assimilate new information quickly
A collaborative team player with excellent communication skills
Exceptional attention to detail and a keen eye for realism
A solid understanding of film production and computer graphics workflows
Nice to have:
Ability to use node networks and procedural workflows is a plus
Fundamental skills in subdivision surface modelling
A basic understanding of the full CG pipeline
Production experience with industry-standard tools and software