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Mid/ Senior Rendering Engineer Elsewhere Entertainment is looking for a Mid / Senior Rendering Engineer to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Engine & Tools team, you’ll collaborate closely with content teams to advance rendering performance and visual fidelity, developing new technology and building on existing solutions to deliver high-quality AAA visuals. As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
Job Responsibility:
Maintaining, profiling, and optimizing existing rendering systems across PC and console platforms
Collaborating on the development of new rendering solutions for open-world environments
Partnering closely with art teams to deliver visually compelling, high-performing experiences
Requirements:
Demonstrated industry experience in game development
Strong proficiency in C++ and in-depth experience with graphics programming
Professional knowledge of GPU and CPU architecture
Experience with multithreaded programming
Solid experience with at least one low-level graphics API
Practical experience with low-level profiling and optimization
Familiarity with physically based rendering (PBR)
Familiarity with raytracing experience (PBR)
Strong communication skills and the ability to take ownership of work
A proactive approach to supporting teammates and improving team effectiveness
Nice to have:
Shipped at least one AA or AAA game title
Experience working with console graphics stacks
Experience sharing knowledge through technical papers, articles, or conference presentations
Interest in analyzing and understanding video game systems and player experiences