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Elsewhere Entertainment is a new Activision studio formed to create an all-new franchise. Headquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchise. Our studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there. As a Mid or Senior Gameplay Engineer, you will drive innovation and quality in our gameplay systems, from the code itself, right up to what delights and entertains our players with the gamepad in their hands. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming.
Job Responsibility
Collaborating on gameplay systems and contributing to the tooling and scripting systems to support them. As an expert, you would be owning and driving these gameplay systems
Actively collaborating with design and content teams to learn and understand their needs
Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice
As an Expert, mentor other engineers in engineering and gameplay system development
Requirements
Solid knowledge of working and debugging in C++
A strong understanding of one or more of a variety of areas in gameplay technology such as: Player control of vehicles
Player character and camera controls, with an eye for visual quality
Weapon, damage and ability systems
Cinematic, quest or narrative systems
Inventory, loot and stat driven systems
Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback
Strong mathematics skills, including proficiency with trigonometry, and linear algebra
Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art
A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own
An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player
Experience shipping AAA titles
Nice to have
Familiarity with gameplay systems in a multiplayer game environment
Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines
Experience with physics middleware systems, such as Havok and PhysX
Experience interacting with scripting systems to expose functionality in collaboration with technical design teams
Experience working with or contributing to in-house engine development