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Mid or Senior Gameplay Engineer

Poland, Warsaw · Job Posted June 04, 2026
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Job Description

Elsewhere Entertainment is a new Activision studio formed to create an all-new franchise. Headquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchise. Our studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there.

Job Responsibility

  • Collaborating on gameplay systems and contributing to the tooling and scripting systems to support them
  • As an expert, you would be owning and driving these gameplay systems
  • Actively collaborating with design and content teams to learn and understand their needs
  • Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice
  • As an Expert, mentor other engineers in engineering and gameplay system development

Requirements

  • Solid knowledge of working and debugging in C++
  • A strong understanding of one or more of a variety of areas in gameplay technology such as: - Player control of vehicles
  • - Player character and camera controls, with an eye for visual quality
  • - Weapon, damage and ability systems
  • - Cinematic, quest or narrative systems
  • - Inventory, loot and stat driven systems
  • Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra
  • Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art
  • A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own
  • An appetite for playing modern video games and breaking down the technical ideas behind what feels "good" for a player
  • Experience shipping AAA titles

Nice to have

  • Familiarity with gameplay systems in a multiplayer game environment
  • Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines
  • Experience with physics middleware systems, such as Havok and PhysX
  • Experience interacting with scripting systems to expose functionality in collaboration with technical design teams
  • Experience working with or contributing to in-house engine development

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