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We are currently accepting expressions of interest from experienced Senior and above level Environment Generalists for future openings within the Matte Painting Department onsite in Vancouver. We are hiring for a number of exciting TV and Feature Film projects. Our Matte Painting team operates as a fully integrated environment generalist department, working across the complete spectrum of environment creation. From procedural world building and USD-based scene assembly in Houdini Solaris, through to 2.5D and compositing workflows. We work in close partnership with other departments across Wētā FX to create, extend and enhance photo-real environments at the highest level. Workflows are USD-native, and Houdini centric - we're looking for artists who are as comfortable working within scene graph architecture as they are with their artistic eye. Applicants should have several years of experience creating the highest level, photoreal CG environments for feature films utilising a wide variety of both 3D, 2.5D and procedural environment methodologies.
Job Responsibility
Developing and supporting the technical approach to Matte Painting work across a project, maintaining consistency with existing solutions as well as adapting to emerging workflows
Conducting regularly scheduled rounds, overseeing and supporting matte painters on your team
Participating in bidding and scheduling of work with the HOD and Department Production
Representing the Matte Painting team at meetings such as show dailies, etc
Creating, extending or enhancing environments using a variety of fully rendered 3D as well as 2.5D Digimatte methodologies
Developing Env assets and lookdev to support DMP work across an environment or sequence
Integrating photographic and rendered elements to achieve photo-real results
Efficient and accessible organization of complex 3D and 2.5D set ups to share with other artists
Collaborating across disciplines to deliver shot work while supporting various departments' needs
Assisting show and dept supervision/management when planning workflows and scheduling work
Effectively communicating with artists, supervisors, and production daily to flag issues and offer solutions
Maintaining a high-level standard of quality of delivery from your team across a project
Requirements
5+ years of applicable experience creating photoreal Environment work within a feature film, games or similar production
Extensive professional experience with Maya, Houdini, Solaris, Nuke and Photoshop
Recent experience and proficiency with Lighting, Compositing, Modelling, Lookdev, and Layout processes as related to Environment work
BFA or equivalent in Painting, Photography, Computer Graphics or similar
Nice to have
Experience using Gaea, Terragen, Mari, Zbrush, Substance etc
Experience with Procedural modelling, layout and lookdev processes