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Wētā FX is accepting applications for Look Dev Artists at Mid, Senior and Lead level to join our team onsite in Melbourne for exciting upcoming projects in 2026! The Look Dev Department at Wētā FX is responsible for providing surfacing solutions (both shading/materials and texturing) for the company. Candidates will ideally have at least 4 years of feature film or comparable experience and display the following attributes. The Look Dev Department is a highly collaborative space, being a team player will be key to your success. A detailed shot breakdown of all material on reel must be provided with application.
Job Responsibility:
Provide surfacing solutions (both shading/materials and texturing) for the company
Shader/Material artists: work with proprietary tools, manipulate shading networks, deal with both asset centric and in-shot scenes, debug rendering setups and provide support to other departments (Lighting, FX, etc)
Texture painters: paint textures for a variety of assets from characters, creatures, wardrobes, props to full environments
Requirements:
Evidence of strong artistic skills as presented in portfolio/showreel, either on texturing or shading tasks
Strong Look Dev skills (both artistically and technically) for photo-realistic feature films, with an excellent understanding of physically based shading & rendering
Have strong initiative and problem-solving skills to work efficiently and maintain deadlines under pressures. Be able to work from reference as well as interpret artistic direction
The ability to come up with creative, efficient rendering solutions for a wide variety of assets
The ability to manage multiple assets at the same time, and put them seamlessly together in a visually coherent solution
Familiarity with Linux and Katana
Experience with all aspects of the rendering pipeline
Strong communication, task management and organisational skills
Nice to have:
Working knowledge of Houdini/Solaris
Working knowledge of Mari
Working knowledge of Python scripting
Familiarity with USD
Experience using Substance Designer, Substance Painter, Zbrush or other similar software