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Look Dev Artist

Australia, Melbourne · Job Posted April 10, 2026
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Job Description

Wētā FX is accepting applications for Look Dev Artists at Mid, Senior and Lead level to join our team onsite in Melbourne for exciting upcoming projects in 2026! The Look Dev Department at Wētā FX is responsible for providing surfacing solutions (both shading/materials and texturing) for the company. Candidates will ideally have at least 4 years of feature film or comparable experience and display the following attributes. The Look Dev Department is a highly collaborative space, being a team player will be key to your success. A detailed shot breakdown of all material on reel must be provided with application.

Job Responsibility

  • Provide surfacing solutions (both shading/materials and texturing) for the company
  • Shader/Material artists: work with proprietary tools, manipulate shading networks, deal with both asset centric and in-shot scenes, debug rendering setups and provide support to other departments (Lighting, FX, etc)
  • Texture painters: paint textures for a variety of assets from characters, creatures, wardrobes, props to full environments

Requirements

  • Evidence of strong artistic skills as presented in portfolio/showreel, either on texturing or shading tasks
  • Strong Look Dev skills (both artistically and technically) for photo-realistic feature films, with an excellent understanding of physically based shading & rendering
  • Have strong initiative and problem-solving skills to work efficiently and maintain deadlines under pressures. Be able to work from reference as well as interpret artistic direction
  • The ability to come up with creative, efficient rendering solutions for a wide variety of assets
  • The ability to manage multiple assets at the same time, and put them seamlessly together in a visually coherent solution
  • Familiarity with Linux and Katana
  • Experience with all aspects of the rendering pipeline
  • Strong communication, task management and organisational skills

Nice to have

  • Working knowledge of Houdini/Solaris
  • Working knowledge of Mari
  • Working knowledge of Python scripting
  • Familiarity with USD
  • Experience using Substance Designer, Substance Painter, Zbrush or other similar software

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