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We are taking expressions of interest for experienced Lighters across all levels to join our talented team in Melbourne for a number of exciting projects in 2026! The Lighting team is a diverse group of exceptionally talented and experienced Lighting Technical Directors. Collectively, we are responsible for creating lighting for all assets, environments and characters and work closely with the CG supervisor, CG Asset Lead, Art Directors and Texture artists to achieve the artistic style and level required.
Job Responsibility:
Creating lighting for all assets, environments and characters
Work closely with the CG supervisor, CG Asset Lead, Art Directors and Texture artists to achieve the artistic style and level required
Solve demanding shot problems independently
Requirements:
Expert user in Katana, Maya, Houdini or equivalent DCC packages
Expert knowledge of rendering technologies such as Renderman, Arnold, V-Ray or similar
Possess and understanding of the techniques of digital cinematic lighting with regards to story, mood, character, framing, colour, light and shadow
Understand the principals of physically plausible lighting, shading and lensing in the production of high-fidelity photorealistic imagery for VFX production
Familiarity and understanding of complex VFX production workflows and pipeline environments including Linux
An aptitude for complex problem solving in a fast-paced production environment
Excellent written and verbal communication skills
3-5+ years production experience in feature films, episodic series or equivalent
Must be based in / or able to relocate to be onsite in Melbourne Australia
Nice to have:
Experience with scripting and programming in Python, Lua and/or C/C++ preferred
Experience working in adjacent skill domains such as Shading, FX, Compositing and Environment Layout
Experience working with highly complex scenes which include natural effects simulations such as water, fire, destruction and crowd
Experience constructing physically-based shading networks in particular materialX