CrawlJobs Logo

Lighting Artist

United Kingdom, Portsmouth · Job Posted May 30, 2026
Apply Position
Job Link Share

Job Description

We are looking for an experienced and talented, UK based Lighting Artist with the ability to conceive, create and contribute to the team creating innovative experiences via artistic visuals.

Job Responsibility

  • To work with our design and technical art teams to create balanced and atmospheric lighting for in game environments and cinematics
  • Understand the composition and the ability to enhance game environments and locations through lighting
  • Create lighting related visual and post effects
  • Maintain and ensure runtime performance and optimization
  • To enhance the project's mood and tell stories through lighting

Requirements

  • Experience of using Lumen in Unreal 5
  • Experience of using Maya
  • Extensive experience using Unreal 4 / 5
  • Extensive experience of 2D packages such as Photoshop/Substance
  • A solid understanding of Shaders and materials
  • A minimum of 2 years of lighting experience on a AAA project
  • Knowledge in a variety of baked and real time lighting methods
  • Strong Environment or Tech art background
  • Creative and self motivated
  • Strong verbal, written and visual communication skills
  • An artistic education to at least graduate level
  • Strong folio including examples of realistic modelling and environment

What we offer

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events

Looking for more opportunities?

Search for other job offers that match your skills and interests.

Similar Jobs for

Lighting Artist

8 matching positions

Lighting Artist, Cinematic

As a Cinematic Lighting Artist, you will collaborate with concept artists, anima...
Location
Location
United States
Salary
Salary:
Not provided
naughtydog.com Logo
Naughty Dog
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • A minimum of 2 years’ experience in Games or Animation/VFX/Film
  • Has shipped a AAA game or equivalent
  • Excellent understanding of direct/indirect light, color-theory, exposure, contrast
  • Outstanding understanding of shading/materials and the relationship with lighting
  • Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
  • Demonstrated expertise in industry standard software such as Autodesk Maya
  • Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
  • Strong problem-solving skills and a dedicated attention to details
  • Excellent time management and organizational skills
  • Ability to work with minimal direction
Job Responsibility
Job Responsibility
  • Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team
  • Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay
  • Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed
What we offer
What we offer
  • medical
  • dental
  • vision
  • matching 401(k)
  • paid time off
  • wellness program
  • employee discounts for Sony products
  • bonus package
Read More
Arrow Right

Lighting Artist

Climax is one of the leading creative lights of independent games development wi...
Location
Location
United Kingdom , London
Salary
Salary:
Not provided
climaxstudios.com Logo
Climax Studios
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Experience of using Lumen in Unreal 5
  • Experience of using Maya
  • Extensive experience using Unreal 4 / 5
  • Extensive experience of 2D packages such as Photoshop/Substance
  • A solid understanding of Shaders and materials
  • A minimum of 2 years of lighting experience on a AAA project
  • Knowledge in a variety of baked and real time lighting methods
  • Strong Environment or Tech art background
  • Creative and self motivated
  • Strong verbal, written and visual communication skills
Job Responsibility
Job Responsibility
  • To work with our design and technical art teams to create balanced and atmospheric lighting for in game environments and cinematics
  • Understand the composition and the ability to enhance game environments and locations through lighting
  • Create lighting related visual and post effects
  • Maintain and ensure runtime performance and optimization
  • To enhance the project's mood and tell stories through lighting
What we offer
What we offer
  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Fulltime
Read More
Arrow Right

Lighting Artist

The Lighting Artist is responsible for creating beautiful, atmospheric lighting ...
Location
Location
United Kingdom , Nottingham
Salary
Salary:
Not provided
jobs.360resourcing.co.uk Logo
360 Resourcing Solutions
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • A strong eye for visual quality, composition, and colour theory
  • An understanding of how lighting can elevate the game by providing a strong atmosphere and emotional impact
  • Good knowledge of technical limitations and how to work within them
  • At least 2 years’ experience in the PC and/or console games industry
  • Experience with Unreal Engine or similar
  • Good knowledge and understanding of 3D art tools
  • Ability to create skies that adhere to technical requirements and artistic aspiration
Job Responsibility
Job Responsibility
  • The creation of atmospheric lighting throughout all stages of world development, in close collaboration with the Environment Art and Level Design teams
  • Working with the Cinematics group to validate shot choices and give qualitative guidance on lighting considerations
  • Final delivery of lighting in cinematics
  • Collaborating closely with the Art Director and Technical Art Director to understand and uphold the visual style and direction for lighting, within technical constraints
  • Working with the Tech Art and Core Tech teams to solve challenging technical lighting problems
  • Understanding game design and artistic requirements and being able to propose and execute solutions that elevate both
  • Shot composition, lighting and rendering of key art and marketing shots when required
What we offer
What we offer
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Relocation support to Nottingham, UK (if required)
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Fulltime
Read More
Arrow Right
New

Lighting Technical Director (Mid & Senior)

Primary Responsibilities: Creates images, effects and programs for digitally com...
Location
Location
India , Mumbai
Salary
Salary:
Not provided
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Creates images, effects and programs for digitally composited sequences
  • Responsible for compiling the various elements of a shot and seeing it through to completion
  • Designs and implements direct and reflected lighting and shadows for assigned shots that meet art and tone direction
  • Develop solutions and techniques that meet art/technical direction
  • Able to navigate and use previous setups for at least a dozen shots, insertion of shot specialization, managing multiple assets and lighting setups
  • Management of volumetric light setups, including shadowing and cucoloris development
  • Light, material tweaking and render for actors using CG hair and scattering skin materials
  • Actively work with competency, energy and enthusiasm within a team environment with daily supervision to complete a shot
  • Demonstrates good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear knowledge of the directions and how to approach what needs to be done
  • Demonstrates strong presentation/communication skills in dailies/shot review
Job Responsibility
Job Responsibility
  • Creates images, effects and programs for digitally composited sequences
  • Responsible for compiling the various elements of a shot and seeing it through to completion
  • Designs and implements direct and reflected lighting and shadows for assigned shots that meet art and tone direction
  • Develop solutions and techniques that meet art/technical direction
  • Able to navigate and use previous setups for at least a dozen shots, insertion of shot specialization, managing multiple assets and lighting setups
  • Management of volumetric light setups, including shadowing and cucoloris development
  • Light, material tweaking and render for actors using CG hair and scattering skin materials
  • Actively work with competency, energy and enthusiasm within a team environment with daily supervision to complete a shot
  • Demonstrates good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear knowledge of the directions and how to approach what needs to be done
  • Demonstrates strong presentation/communication skills in dailies/shot review
  • Fulltime
Read More
Arrow Right
New

Lighting Artist / Technical Director

ILM's Interactive team advances the studio's legacy of innovation by developing ...
Location
Location
United States , San Francisco
Salary
Salary:
103812.00 - 132930.00 USD / Year
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
  • Strong aesthetic sense for lighting and color theory
  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
  • Able to effectively take direction and know what looks good and why
  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
  • Excellent communication, organization and problem-solving skills and self-motivated
Job Responsibility
Job Responsibility
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets
  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
  • Actively participate in improving workflows, optimizations and best practices
  • Identify, triage, and fix bugs as required working with engineering and relevant departments
  • Take final project to a high degree of polish and optimization
What we offer
What we offer
  • Bonus and/or long-term incentive units may be provided as part of the compensation package
  • Full range of medical, financial, and/or other benefits
  • Fulltime
Read More
Arrow Right

3D Environment Artist

Keywords Studios currently looking to expand its team in South East Asia. We're ...
Location
Location
Malaysia
Salary
Salary:
Not provided
keywordsstudios.com Logo
Keywords Studios
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience as a stylized Environment Artist on a high-quality mobile game projects
  • Strong portfolio demonstrating lighting, composition, and environment art fundamentals
  • Proficiency with modern game engines (Unreal, Unity or proprietary engines)
  • Solid understanding of lighting theory, color, exposure, and real-time rendering
  • Experience with PBR workflows and optimization for real-time environments
  • Ability to work collaboratively across disciplines and iterate quickly based on feedback
  • Experience with lighting tools, profiling/debugging, or scripting for workflow automation
Job Responsibility
Job Responsibility
  • Creates high-quality environment art with a strong emphasis on lighting, mood, and atmosphere
  • Builds, iterates, and optimises lighting setups that support gameplay, narrative, and artistic direction
  • Collaborates closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance
  • Authors and maintains lighting passes, post-processing profiles, and environment shaders/materials as needed
  • Troubleshoots lighting issues related to performance, consistency, or technical constraints across platforms
  • Contributes to visual benchmarks and helps establish best practices for lighting workflows
  • Fulltime
Read More
Arrow Right

Senior Technical Artist / Unity and XR-Engineer

Join our team to develop innovative hand tracking algorithms and create stunning...
Location
Location
Germany , Heidelberg
Salary
Salary:
Not provided
ameria.de Logo
AMERIA AG
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Bachelor’s or master’s degree in Computer Science, Software Engineering, Business Information Systems, or a related field
  • Strong expertise in Unity (C#), HLSL/Compute Shaders
  • Solid skills in 3D mathematics, geometry, algorithms, and computer vision on point cloud
  • Proven experience in performance optimization (CPU/GPU), working with data structures, and transforming R&D prototypes into production-ready solutions
  • Technical artist sensibility for lighting, materials/shaders, composition, and designing interactive UI experiences
  • Confidence in hardware integration and calibration and hands-on testing experience
  • Daily collaboration in English with colleagues is no problem
Job Responsibility
Job Responsibility
  • Develop and optimize GPU/compute-shader-powered algorithms in Unity/C# + HLSL for hand and gesture interaction on depth or point-cloud data
  • Implement interactive 3D UI components (buttons, sliders, manipulable objects) with realistic physics and smooth user experience
  • Integrate software with depth sensors (e.g., Intel RealSense/Kinect-like) and independently perform calibration, testing, and performance improvements on CPU and GPU
  • Contribute to the core SDK/framework used by downstream app teams
  • Occasionally create demo apps to showcase new features
  • Develop visually impressive demo applications using our proprietary technologies and create stunning Unity scenes that showcase the capabilities of our hand-tracking and 3D interaction stack
What we offer
What we offer
  • Flexible working hours
  • Home Office possible 2 days per week
  • Modern and friendly workplace in Heidelberg Innovation Park
  • Short decision-making processes
  • Friendly atmosphere
  • Flat hierarchies and an informal culture
  • Free meals provided by the company's own chefs
  • Support for health and further training measures
  • Fulltime
Read More
Arrow Right

Senior VFX Lighting Artists

This is a full-time hybrid role for a Sr. CG Lighting Artist at Hogarth Mumbai. ...
Location
Location
India , Mumbai
Salary
Salary:
Not provided
hogarth.com Logo
Hogarth
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Expertise in CGI Lighting and Rendering
  • Proven Experience in Automotive Projects and Team Leadership
  • Proficiency in 3D Lighting Software such as 3D Studio Max, Maya, V-Ray, Nuke, and Photoshop
  • Strong Understanding of Colour Theory, Composition, and Lighting Techniques
  • Keen Eye for Detail and Awareness of Industry Trends and Techniques
  • Ability to Manage Complex, Multi-Workstream Projects
  • Experience in Team Leadership and Project Management
  • Degree in Animation, Visual Effects, Computer Graphics, or a Related Field
  • Proactive, Can-Do Attitude with the Ability to Work Under Pressure
  • Excellent Interpersonal and Communication Skills
Job Responsibility
Job Responsibility
  • Overseeing the lighting aspects of computer-generated imagery (CGI) projects
  • Collaborating with the creative and technical teams
  • Ensuring the visual quality of the final output
  • Fulltime
Read More
Arrow Right