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Lighting Artist / Technical Director

United States, San Francisco Employment contract 103812.00 - 132930.00 USD / Year · Job Posted July 04, 2026
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Job Description

ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

Job Responsibility

  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets
  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
  • Actively participate in improving workflows, optimizations and best practices
  • Identify, triage, and fix bugs as required working with engineering and relevant departments
  • Take final project to a high degree of polish and optimization

Requirements

  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
  • Strong aesthetic sense for lighting and color theory
  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
  • Able to effectively take direction and know what looks good and why
  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
  • Excellent communication, organization and problem-solving skills and self-motivated
  • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

Nice to have

  • Strong traditional art, photography or film studies background
  • Proficient with profiling tools to examine & diagnosis performance issues related to lighting
  • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
  • Interest and capacity to work with proprietary toolsets

What we offer

  • Full range of medical, financial, and/or other benefits
  • Bonus and/or long-term incentive units may be provided as part of the compensation package

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