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As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Job Responsibility:
Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team
Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay
Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
Additional responsibilities may be assigned as needed
Requirements:
A minimum of 2 years’ experience in Games or Animation/VFX/Film
Has shipped a AAA game or equivalent
Excellent understanding of direct/indirect light, color-theory, exposure, contrast
Outstanding understanding of shading/materials and the relationship with lighting
Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
Demonstrated expertise in industry standard software such as Autodesk Maya
Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
Strong problem-solving skills and a dedicated attention to details
Excellent time management and organizational skills
Ability to work with minimal direction
Ability to work under pressure while completing time-sensitive projects
Nice to have:
Experience with real time engines
Experience with generating light-maps, pre-lighting or baked lighting