This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Elsewhere Entertainment is looking for a Level Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Content Design department, you’ll be crafting immersive, engaging, and visually compelling gameplay environments. You will be responsible for designing large-scale, open world levels for both single-player and cooperative game modes, ensuring they are fun, realistic, and aligned with the creative vision of the project.
Job Responsibility:
Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences
Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools
Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activities
Provide constructive feedback to peers and contribute to team-wide design discussions
Manage your own tasks and deadlines effectively
Communicate progress and challenges across disciplines
Requirements:
Proven experience as a professional Level Designer (or some combination of applicable training and experience)
Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)
Understanding and Execution of the fundamentals of Open World Level Design in modern game engines
Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback
Eagerness to work independently
are dedicated to taking ownership of tasks in a highly confidential environment
Creativity in problem solving with a mindful approach to putting the team first
Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skills
Nice to have:
Experience with AAA games
Major recognition in your field of work
Having made your own game as a side or indie project
Experience in adjacent fields such as content design, narrative design, environment art, programming, etc.
Architectural experience
Experience playing and/or crafting pen and paper, board, or trading card games