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We have an amazing opportunity in our Games Development Team to teach our highly creative students across all our Further Education and Higher Education programme’s. We live by our mantra of "Don't just play games. Make games!" so are looking for people who are actively creating games in whatever form. This could be the ideal role for you if you are an indie game developer, Unity specialist or are actively creating and releasing games. We are especially looking for someone with a strong art skillset that can help students develop a variety of 2D and 3D art pipelines. We would also consider a new graduate of Games Development, Games Programming, or someone who is working in industry and perhaps looking to give back and change direction – we would give you all the support and professional development to enable you to excel. You’ll work with our Curriculum Managers to further develop our Games Development courses. Our Games provision is currently delivered in our open plan studio, offering a professional design environment for both our students and staff. Although you will primarily focus on the coordination and teaching of your programme, you’ll also have a secondary focus on fostering external links with employers and the Games industry to make sure that what we do is current and cutting edge. We have a commitment to bringing an exciting and innovative curriculum into our studio. Your role will be vital in delivering the training and assessment of vocational skills, ensuring that our students enjoy an exceptional learning experience, with employability and professional practice at its core.
Job Responsibility:
Coordinate and teach your programme
Foster external links with employers and the Games industry
Deliver training and assessment of vocational skills
Ensure students enjoy an exceptional learning experience with employability and professional practice at its core
Requirements:
Degree/Master's in Games Development
GCSE A* - C / 9 - 4 in Maths and English or equivalent
Knowledge and practice of using game development workflows individually or as a team
Knowledge of 2D and 3D art practices and processes
An understanding of the business requirements within a Game Development setting, including all aspects of company logistics
Confidence working with industry standard software including project management software, Blender, Unity, and the Adobe Creative Cloud Suite
An understanding of the different specialisms used within Game Development and how they are utilised collaboratively to produce product
A creative or technical portfolio of work demonstrating practical experience in generating Games and/or Interactive Media related content
Nice to have:
A working knowledge of C# programming (or willingness to upskill in this area) would be a distinct advantage
What we offer:
Generous Annual Leave
Personal and Professional Development opportunities