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Lead VFX Artist

Rebellion

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Location:
United Kingdom , Oxford

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

We are on the lookout for a Lead VFX Artist to join our passionate and growing VFX team to work on an upcoming unannounced project at the early stages of development. The VFX team is responsible for all visual effects developed in Rebellions games. Not only particle effects, but screen post effects, material effects, mesh destruction effects and UI effects developed in Rebellions propriety engine “Asura”. You'll play a pivotal role in shaping project-specific processes and delivering industry-leading VFX for exciting new titles, giving you a direct influence on the construction and pipeline requirements. This is an incredible opportunity for those eager to take on the challenge of providing impactful leadership and mentorship, fostering the development and career growth of a talented team.

Job Responsibility:

  • Define the creative vision and technical direction for real-time visual effects across the project
  • Guide, inspire, and mentor a team of VFX artists, ensuring high-quality standards and consistent visual language
  • Partner with art, design, and engineering leadership to align VFX with gameplay, storytelling, and overall project goals
  • Establish and maintain efficient workflows, pipelines, and best practices to keep the team productive and scalable
  • Provide clear feedback, support career growth, and foster a collaborative, creative environment
  • Own the delivery of VFX content at scale, balancing visual impact with performance budgets and platform requirements

Requirements:

  • Extensive professional experience in real-time VFX, with a portfolio that demonstrates exceptional artistry, technical mastery, and a cohesive visual style
  • Leadership experience guiding teams of VFX artists, providing mentorship, and setting standards for quality and efficiency
  • Expert proficiency with industry-standard tools (Blender, Photoshop, Substance, After Effects, Houdini, Embergen, or equivalents)
  • Deep knowledge of particle systems, textures, simulations, and optimisation strategies for real-time performance
  • Ability to define and communicate a clear vision for VFX that enhances gameplay and narrative
  • Strong cross-discipline collaboration skills, with experience aligning VFX direction with art, design, and code
  • Proven ability to solve complex technical challenges and establish scalable workflows and pipelines
  • Experience with project planning, source control, and documentation, ensuring the VFX team operates smoothly within studio and departmental pipelines
What we offer:
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events

Additional Information:

Job Posted:
January 20, 2026

Employment Type:
Fulltime
Work Type:
On-site work
Job Link Share:

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