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BlackMill Games is looking for a Lead Unity & Console Developer to work on our series of WW1-themed multiplayer first-person shooters. The ideal candidate is a highly skilled and experienced Unity Engineer with experience in leading a small team of developers.
Job Responsibility:
Ownership of tech features: Over time, take ownership of certain features to ensure the highest possible quality
Console development: Support console development on PS5 and Xbox Series X/S, ensuring robust performance and TRC/XR compliance
Cross-team collaboration: Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines
Team management: Manage other developers, mentor juniors and support the hiring process for new developers to help build a high-performing team
Maintain standards: Guarantee a robust and reusable code mindset within the team, promoting maintainable and scalable solutions throughout the development process. Suggest new concepts and ideas based on a strong understanding of current trends
Maintain planning: Coordinate with other leads on planning and resource allocation, ensuring efficient use of team capabilities and alignment with project goals. Help with effort estimations and break down complex technical topics
Requirements:
5+ years of experience working on Unity projects
Great understanding of the core engine features and workflows (prefab setup, asset importers, terrain, colliders, common knowledge, etc)
Decent understanding of core standard packages UGUI
Profiling tools
Animations and Animator, Cinemachine (+ Timeline)
Addressables
UIToolkit
C# skills
Decent understanding of using Rider/VS IDEs for writing, formatting and debugging code
Experience working with multiplayer code and networking systems
Ability to write clean, understandable code and clear commit messages
Console Development experience (Xbox/PlayStation): You have an understanding of console TRC/XR compliance, build specifications and the certification process
Previous experience managing and/or mentoring remote teams with diverse cultural backgrounds
Strong understanding of game development, including pre-production and effort estimation, adherence to best practices, and expertise in managing the release pipeline
Excellent problem-solving skills and ability to work in a dynamic environment
Strong interest in the FPS genre and trends
Strong communication skills for clear, effective, and collaborative interaction across cross-functional teams, ensuring alignment and shared understanding throughout the development process
Fluent English
Experience with SVN (or other version control systems)
Available for 36 hours per week
Fully Remote work experience
Self motivated
Collaborative mindset
Located in Europe (within 2 hours time difference from Amsterdam)
Nice to have:
Experience with development for Steam and Epic platforms