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Lead Technical Artist

United Kingdom, Oxford · Job Posted February 05, 2026
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Job Description

We are seeking a Lead Technical Artist to join our dynamic Technical Art team, where you will have the opportunity to work on a variety of exciting, yet-to-be-announced projects. This is your chance to become part of a studio renowned for the Sniper Elite series and fresh from the success of Atomfall, our biggest game launch to date. You will be leading the development and implementation of innovative solutions that enhance the overall art team. In collaboration with the art, coding, and broader technology teams, you will plan and create technical art features for a variety of projects across our studios. Your work will focus on exciting AAA projects alongside a skilled team that has a solid track record of delivering high-quality products. This role is hands-on and has a significant impact on our games and their development process.

Job Responsibility

  • Partner with stakeholders across the departments and projects to maintain and improve Art workflows and practices in line with production requirements
  • Develop high-quality 3D art pipeline tools with a focus on usability and efficiency
  • Provide hands-on support for Artist and Programmers regarding asset performance and validation
  • Review creative processes and identify opportunities for tool improvements
  • Identify project risks regarding art pipelines and performance and collaborate on solutions
  • Solve challenging technical issues in the 3D asset pipeline
  • Guide, inspire and mentor a team of Technical Artists. Providing clear feedback, supporting career growth, and fostering a collaborative, creative environment

Requirements

  • Extensive professional experience in a comparable role having delivered at least one title through a full development cycle
  • Leadership experience guiding teams of Technical Artists, providing mentorship, and setting standards for quality and efficiency
  • Expert proficiency using Python in Art pipeline tools
  • Extensive experience with Maya, Blender or 3DS Max
  • Ability to work on unusually complex problems and provide solutions which are highly creative

Nice to have

  • Experience with modelling processes, hi-res sculpting, baking textures and material shaders setup in real-time render engine is a bonus
  • Knowledge of procedural content creation packages is a bonus
  • Experience with photogrammetry is advantageous

What we offer

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events

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