This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
We are seeking a Lead Technical Artist to join our dynamic Technical Art team, where you will have the opportunity to work on a variety of exciting, yet-to-be-announced projects. This is your chance to become part of a studio renowned for the Sniper Elite series and fresh from the success of Atomfall, our biggest game launch to date. You will be leading the development and implementation of innovative solutions that enhance the overall art team. In collaboration with the art, coding, and broader technology teams, you will plan and create technical art features for a variety of projects across our studios. Your work will focus on exciting AAA projects alongside a skilled team that has a solid track record of delivering high-quality products. This role is hands-on and has a significant impact on our games and their development process.
Job Responsibility:
Partner with stakeholders across the departments and projects to maintain and improve Art workflows and practices in line with production requirements
Develop high-quality 3D art pipeline tools with a focus on usability and efficiency
Provide hands-on support for Artist and Programmers regarding asset performance and validation
Review creative processes and identify opportunities for tool improvements
Identify project risks regarding art pipelines and performance and collaborate on solutions
Solve challenging technical issues in the 3D asset pipeline
Guide, inspire and mentor a team of Technical Artists. Providing clear feedback, supporting career growth, and fostering a collaborative, creative environment
Requirements:
Extensive professional experience in a comparable role having delivered at least one title through a full development cycle
Leadership experience guiding teams of Technical Artists, providing mentorship, and setting standards for quality and efficiency
Expert proficiency using Python in Art pipeline tools
Extensive experience with Maya, Blender or 3DS Max
Ability to work on unusually complex problems and provide solutions which are highly creative
Nice to have:
Experience with modelling processes, hi-res sculpting, baking textures and material shaders setup in real-time render engine is a bonus
Knowledge of procedural content creation packages is a bonus
Experience with photogrammetry is advantageous
What we offer:
22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
Private Medical Insurance, healthcare cash plan, including dental and Vision
Life Assurance, Income Protection & Critical Illness Cover
Enhanced Family Leave
Interest Free, Tax-Free loans
Enhanced Pension Scheme
EAP a range of Mental Health and Wellbeing Support
Plus loads more… including a wide range of discounts, freebies, and social events