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We are seeking a highly experienced Lead Systems Designer to lead the design and integration of large-scale logistics, automation, and construction gameplay systems on For the Stars, our next-generation space survival MMO. This role owns one of the game’s core pillars, planetary automation and production. This includes being responsible for ensuring these systems are coherent, scalable, performant, and deeply engaging over hundreds of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership, and the ability to balance player freedom, visual ambition, and technical constraints. You will work closely with design, engineering, art, and production leadership to consolidate existing work and evolve it into a best-in-class gameplay experience.
Job Responsibility:
Own the end-to-end design of planetary logistics, automation, construction, and production systems
Define and maintain clear system boundaries, dependencies, and integration points with mining, harvesting, research, vehicles, and progression
Drive a cohesive vision for large-scale automated gameplay that remains readable, efficient, and visually impressive at planetary scale
Evaluate existing systems and investments, identifying where to consolidate, improve, or iterate without unnecessary rework
Partner closely with engineering to understand performance constraints and design within real technical limits
Establish clear gameplay standards for interactivity, physicality, player freedom, and efficiency
Collaborate with art leadership to define visual language and readability for functional areas (e.g., mining, storage, smelting, manufacturing)
Mentor and coordinate with other designers contributing to supporting systems
Communicate design intent clearly through documentation, diagrams, and reviews
Requirements:
8+ years of professional game design experience, with at least two shipped titles featuring complex systems
Proven ownership of large, interconnected gameplay systems (e.g., automation, crafting, factory/logistics, economy, or simulation-heavy systems)
Strong experience designing systems that scale visually and mechanically over long play sessions
Demonstrated ability to balance player agency with systemic clarity and performance constraints
Experience working closely with engineers on performance-sensitive systems
Excellent communication and cross-disciplinary collaboration skills
Unreal Engine experience: Proficiency with Unreal Engine, preferably UE4 or UE5
Nice to have:
Experience on survival, sandbox, simulation, or automation-focused games
Familiarity with factory-style gameplay (e.g., logistics chains, production pipelines, automation optimization)
Experience leading or stabilizing systems on live or long-running projects
Background in large open-world or planetary-scale games
Experience mentoring mid-level designers
What we offer:
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave