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Lead Rendering Development Engineer

Poland, Warsaw · Job Posted March 20, 2026
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Job Description

AMD Advanced Rendering and Engineering is a group of cross-disciplinary teams working at the intersection of graphics research and productization. Our mission is to create cutting-edge software to equip developers and publishers with the tools they need to build immersive, high-performance games optimized for AMD hardware.

Job Responsibility

  • Work closely with research engineers to transform proof-of-concept prototypes into mature products at a very high level of quality.
  • Collaborate with external game development partners to integrate these technologies into their titles.
  • Optimize, extend, package and document high-level compute shader and C++ code.

Requirements

  • Computer science background with minimum of 5 years full-time experience writing efficient, high-level shader code (HLSL SM6, GLSL, Slang, etc) and modern C++ (17 and up)
  • Strong understanding of low-level machine learning concepts and design patterns including automatic differentiation, computational graphs, tensor broadcasting, etc.
  • Knowledge of real-time rendering and graphics algorithms.
  • Excellent written and verbal English skills.
  • Willing to occasionally travel, both domestically and internationally.

Nice to have

  • Knowledge of GPU ISAs, especially AMD RDNA and modern game console architectures
  • Experience working with modern machine learning libraries (PyTorch, TensorFlow, etc.)
  • Knowledge of physically based rendering algorithms (sampling and shading, light transport, etc.)
  • Experience with modern graphics APIs such as DirectX 12 or Vulkan.
  • Applied mathematics background in a field such as linear algebra, differential calculus, stochastic optimization and statistical analysis.

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