This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Elsewhere Entertainment is looking for a Lead Quest Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a key leader within the Content department, you will manage and guide Quest Designers, driving the successful delivery of fun and memorable quest experiences. You will be responsible for aligning execution with project goals, quality standards, and production timelines while fostering a collaborative, inclusive, and high-performing team environment.
Job Responsibility:
Supporting a new intellectual property’s foundational lore
Leading and managing the Quest Design team to meet project objectives, quality standards, and production milestones
Setting clear goals and performance expectations aligned with the broader project vision
Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots
Acting as the primary point of contact for Quest Design within the project, communicating status, risks, and needs to senior leadership
Collaborating with our Quest and Narrative Designers and Engineers to further develop the pipelines and processes of the Quest Design team
Designing and implementing functional quests and becoming proficient in using our tools
Help express the story vision via excellent exploration, dialogue, gameplay, and activities
Providing constructive feedback on others’ work
Acting as a liaison to other departments, conveying the consistent design vision of the project
Providing regular feedback, coaching, and performance management for quest designers
Requirements:
Proven experience as a professional Game Designer, with significant quest design experience
At least one shipped title in a senior or lead capacity
Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines
Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)
Ability to collaborate and thrive as part of a creative team
Comfortable with self-critique and accepting outside feedback
Creativity in problem solving with a mindful approach to putting the team first
Experience pitching game design concepts in a clear, detailed manner, through strong written and verbal skills
Strong organizational skills and a proven track record of meeting deadlines in a fast-paced environment
Ability to provide clear, actionable feedback and support team growth and development
Habit of regularly playing and understanding modern video games
Voracious appetite for consuming genre films, television, games, or books
Nice to have:
Experience leading content design teams on AAA Open World titles
Major recognition in your field of work
Having made your own game as a side or indie project
Experience in adjacent fields such as content design, narrative design, environment art, programming, etc.
Experience playing and/or crafting pen and paper, board, or trading card games