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As Narrative Lead, you are a key member of the studio’s leadership group, responsible for the day-to-day leadership and delivery of the Narrative team’s output. Reporting to and working in close partnership with the Narrative Director, you translate creative vision and narrative strategy into high-quality, efficient, and technically robust execution. You lead the Narrative team in planning, prioritisation, and delivery, ensuring work meets project goals, production constraints, and the studio’s creative standards. You collaborate closely with other discipline leads to align narrative development with design, art, and production, enabling smooth integration across the project. You lead by example in upholding the studio’s behavioural standards, setting clear expectations and acting as a mentor to the team. You foster a culture of craftsmanship, continuous improvement, and care for the professional growth and wellbeing of your team.
Job Responsibility:
Champion your team – Use planning, scoping and pipelines to ensure the narrative team can use their time be creative
Advocate for narrative design – You’ll be a creative too and you will want to write and add to the narrative content and understand the nuances of writing for video games
Economy and Efficiency –You will make important (and sometimes tough) decisions, to balance scope against value, and against team bandwidth
Quality first – you will plan for re-writes, iteration, rehearsal, VO prep & direction, support QA and collate feedback, limited re-records, and polish
Deadlines matter – You will work to and set deadlines
Understanding the Vision – You work with Director(s), absorbing their vision and aspirations for the game, asking for clarity, sanity checks, and identifying gaps where they exist
Implementing the vision – You’ll understand the game vision, and you’ll manage the narrative design that will compliment that experience, giving unique context, tone and drama where most appropriate
A delegator – you will delegate and encourage trust and autonomy within the team
A collaborator - You will work collaboratively with the Writers
You will participate in recruitment processes, acting as Hiring Manager and onboard new starters
Requirements:
Acknowledged competency in technical discipline to the level of senior (minimum requirement)
Demonstrable people skills
A good understanding of the Studio’s people culture and values
Strong organisational abilities
Willingness to take decisions and provide leadership
Demonstrable interest in people management
Willingness to learn management skills, both ‘on the job’, and internal and external course attendance
Previous experience of covering for line manager in times of absence or high workload
Excellent communication ability within the team, across multiple disciplines
Acts as a role model and ambassador for the team and the studio with potential to develop external diplomatic/negotiating skills
What we offer:
Core hours 9.30am – 4pm, remaining hours worked flexibly
Relocation support to Nottingham, UK (if required)
Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
Annual pay reviews
Company pension contribution that increases with service
Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
Clear career progression within Dambuster Studios
Studio funded learning and development opportunities
Modern game development environment with the latest technologies
Vibrant, modern city centre location with good transport links
Fully subsidised gym membership with Virgin gym (Nottingham)
Annual Christmas party and Summer Family BBQ
Quarterly company funded cross-team events
Free financial advice
Employee referral bonus scheme
Cycle to work scheme
Weekly office treats, including breakfast on Monday and pastries on Friday